Alright… Got that nasty error and decided to track it down…
NOTE: This applied to me and hopefully it’s always the same problem. I’ve checked q3map2’s code and I think that it’ll solved that warning.
First, when clipping, make sure “Clipper tool uses Caulk” is enabled in the Preferences dialog box. Though it IS enabled on my Radiant, it seems it doesn’t always do so…
Now when you clip some terrain and if two triangles are sitting next to each other AND each have a texture (other than “nodraw” [caulk, nodraw, etc] I guess, or that would be seen in the world) you wil get that warning. From what I could experienced, the sides of the triangle has the be the exact same thing. Meaning they should be attached to the same coordinates/units. Same width and height as far as I could tell.
Anyway… I had the problem and I regioned off where the problem was, compiled, got the flipped warnings, fixed the textures, compiled and no more warnings. Just to be certain, I compiled the whole map, only bsp though and still Joy!
Since there was some discussion about that not long ago, I thought to share the info if I found a way to fix it. So… There ya go!

:drink:

Seriously though, I think I’ll wait a bit until someone gets that prob and from there we’ll try it that way I think.