Fix ET panzers


(VariantX) #21

I dont see people running in tight groups except in tight areas. I.E. doorways, narrow hallways and caves. I suppose thats why it feels a bit spammy


(jamez) #22

the only real difference i see between et and cs is how et is all about the noobs have an equal chance
the panzers are too easy and are just a pathetic win

ofcourse there are panzerwhores who would be more than sad to lose theyre abillity to noob everyone and sk if they are lame enough
i respect that u get 0wned in smg and therefore use panzer

ofcourse i would get offended if someone said smg’ers were lame so i understand why u are offended
but, the original post is about panzer being flawed or as i take it, bieng able to be used at something that makes the gameplay shit

now obviously, if it were made harder to use lamely and a better alternative was provided that wasnt lame
wouldnt that solve the problem, also the weapon shouldnt go unused so it should have a better purpose, the one it was originally designed for.


(jah) #23

this has to be the thread in this forum where i’ve read the ‘lame’ word more often

panzerfaust was one of the most cherished weapons on rtcw (and one of the most hated) just beacause of it’s power (not comparable to the toy gun that is on ET) and the skill you have to master it.

if you don’t believe me go fetch some old rtcw demos from cached.net (abuse vs. doctors CAL finals is a good example).

you need skill to use the panzer correctly… just like any other gun… at least on clan wars… a no-skill panzer on clanwars is so easily terminated…and even on public servers… just camp them as they camp you…

the thing is: there are always ppl that don’t like to be killed with panzers because ‘it’s a no-skill weapon just fire and forget etc’ but that’s a lame argument… making a 4 kill panzer shot on ET on clanwars is so hard (or your enemy is so weak and feel the need to walk always together) that i don’t see the point in this discussion…

i remember 8+ kills panzer on mp_beach… now if you kill 3+ you’re a lucky bastard…

imho panzers just bring more excitment to the game… and delete or crippled it even more will simply erase one of the great features of this game (and it’s main difference from other games)… it’s versitility and speed…

i miss the panzer from rtcw and especcialy the mauser from rtcw… panzering and sniping on ET is like playing with water pistols imho…

and btw i’m talking from the ‘clan wars’ point of view (it’s the best part of the game). publics shouldn’t have rules… 'cause they are public servers… and whining about that is (again) lame.

cheers

don’t flame me please and excuse my poor english


(ildon) #24

Jamez, ET is a fantasy game. It’s only loosely based on real concepts. The gameplay of the panzer in RTCW (remember there were no tanks at all) was to defeat the strategy of just having 5 medics huddled around the final objective healing each other constantly with maybe 1 lt (field op) providing ammo. If you did this in RTCW your whole team would be panzered and the enemy would walk away with the objective (or plant the dyno or whatever). It forced you to spread out and use more strategy, so that a panzer could (hopefully) never take out more than 1-2 players. With ET, they’ve reduced the splash damage of the panzer so it’s much harder to multikill, but it still helps serve that function, including the old alternate function of totally neutralizing at least one player (hopefully a medic), but now it has the new function of ADDITIONALLY damaging tanks. And not much more effectively than a standard grenade I might add, other than the distance advantage.

My problem with the panzer in ET is that it’s much harder to headshot and kill a panzer player when they try to point blank shot you in ET. Personally I think the only truly “lame” or “unskilled” panzer usage is the point blank shot in a hallway where they kill themselves in addition to one target. In RTCW I remember it being much easier to head shot the panzer user at close range and kill them between the time you hear the panzer “noise” and the time the rocket fires. Maybe my aim is just bad these days… but still that’s where my idea comes from, inspired by the way the rifle grenade works. (As an aside, I think the rifle grenade should do less damage or maybe not explode on impact, but that’s a whole 'nother thread…)


(simey) #25

Yes, many opinions regarding the ET panzer, and most supportable. However, I was hoping to hear about HOW to “fix” the panzer. Say, for example, I wanted panzer soldat to maintain limited mobility whether pistol in hand or not (where’s he keeping the panzer such that he can run faster with a nade in his fist?). Would that be a new shrubmod, whole new RTCW release, or …

Sincerely,

clueless gamer noob


(Svartberg.) #26

Check out how i fixed the panzer in my balance mod.

I gave it fallon damage, meaning the farther it shoots from the more damage it gets, on close ranges it can’t kill unless you hit right on the person.

Basically that makes it a medium/long range weapon, while personally i think it should frag as always on medium+ ranges since it’s a soldier weapon. (but kamikaze soldiers made no sense).

I also limited mobility a bit. (can’t change stances while shooting), though that mustly helps it become less silly, since he can barely kill on short ranges jumping won’t help him.


(pgh) #27

Jumping wont help?

One of the best tactics. Pick a spot, lean round and wait. Eg, Oasis Axis Base spawn you can cover main cave ent by leaning round. NME’s ALWAYS come in in at least groups of 2/3 and a quick fire, jump out and aim = win. Again, Jumping helps get that extra bit of aim for me… eg, on Fueldump as Axis when you come out base spawn. See the windows? Cant hit directly under them (usually where the NME/Medics are) but if I charge and jump from pointblank itll just make it enough to get anyone in that area.