There’s a small bug in CG_DrawUpperRight() in cg_draw.c. When you set cg_drawFireteamOverlay to 0 the round timer, fps, and snapshot info will not be drawn.
To fix it just change the code in CG_DrawUpperRight() to this:
static void CG_DrawUpperRight( void ) {
float y;
y = 20 + 100 + 32;
if( !cg_drawFireteamOverlay.integer ) {
// bacon - don't return
//return;
goto baconfix;
}
if(CG_IsOnFireteam( cg.clientNum )) {
rectDef_t rect = { 10, 10, 100, 100 };
CG_DrawFireTeamOverlay( &rect );
} else {
// CG_DrawTeamOverlay( 0 );
}
baconfix:
if( !( cg.snap->ps.pm_flags & PMF_LIMBO ) && ( cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) &&
( cgs.autoMapExpanded || ( !cgs.autoMapExpanded && ( cg.time - cgs.autoMapExpandTime < 250.f ) ) ) )
return;
if ( cg_drawRoundTimer.integer ) {
y = CG_DrawTimer( y );
}
if ( cg_drawFPS.integer ) {
y = CG_DrawFPS( y );
}
if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y );
}
}
