First Official Brink Footage Released, Shows Off SMART


(Stroggafier) #121

Indeed it is Ryan, and that’s a good thing!


(Ryan) #122

But I was talking about the bindings of the grenade…

Not what animation is used and if you could fire a gun same time, which u CAN’T, thus using mouse1 to throw a grenade is a good choice imo, for the reasons I stated previously.


(H0RSE) #123

I don’t know if you guys are missing the purpose of why SD is doing it the way they are, or if you’re all just stubborn…

You’re saying you want it bound to mouse 1, not for any gameplay advantage or anything intuitive, but pretty much for the reason, “because we’re used to it…”

You want to hit a button to ready the nade, then hold mouse 1 to cook it…why use 2 buttons? The way it is in Brink, you don’t need to ready nades…they are always ready, and when you want to start cooking, you just hold the button…it auto equips it. It eliminates the need to “ready” a nade with a button, and throw with another, or the the ‘waiting around with a nade in your hand for the right moment.’ I can see nothing but disadvantages to the way you guys want it, other than, “you’re used to it.”


(light_sh4v0r) #124

What we really want is grenades in a separate weapon bank so you don’t waste any keyboard keys on cooking. preselecting a grenade is not a problem, but holding a key stops me from using WASD properly. Switching to mouse1 after preselecting means you have full movement controls on both your mouse and keyboard, which is not possible on any other key apart from mouse 2 maybe.
Unless you are working with a very funky and different keyboard layout, using a keyboard button for cooking grenades is limiting your movement response, and it is not comfortable in general.


(H0RSE) #125

What we really want is grenades in a separate weapon bank so you don’t waste any keyboard keys on cooking. preselecting a grenade is not a problem, but holding a key stops me from using WASD properly…

I still can’t see how it conflicts with the WASD layout. I hit the majority of the keys with my thumb, and I am using a Saitek Eclipse II keyboard, nothing out of the ordinary. Also, you don’t have to keep it to G…you could just remap it to a different button, or on the mouse… I use a 4 button trackball and it has all the buttons I would need for binding, and many mice have more buttons than that. And before you say, “why not just keep on mouse 1 then?” …we are talking about a dedicated nade button…you can’t dedicate a button to something that is already dedicated to something else. Hence, keeping it to mouse 1 just creates more of hassle than the streamlined controls SD are trying to accomplish.


(darthmob) #126

There is no real problem with hitting other keys on the keyboard. There is a problem with keeping the keys pressed. Quake should be a good example: there are 8 weapon keys to be bound. I have got all of them mapped to keyboard keys around WSAD. It doesn’t effect aim or movement at all because you only need them to select the weapon. It’s as fast as you can press a button. Keeping the keys pressed would require you to do a Twister, though.

[QUOTE=H0RSE;209233]
You want to hit a button to ready the nade, then hold mouse 1 to cook it…why use 2 buttons?
[/quote]For the sole reason that keeping a key pressed is different than just hitting it. The former requires a keybinding that is comfortable to use and doesn’t hinder you (typically mouse1). The latter can be any key in the vicinity of your fingers.


(light_sh4v0r) #127

What Darthmob said. Thumb isn’t a viable option imo, you’ll lose control over jump, and it’s just not comfortable holding a key for as much as 3 seconds. If you can do that, good for you, but I can’t.


(DoubleDigit) #128

bind it to squirt eyes. Just put a webcam in front of you and have the game analyse your face. whenever you squirt your eyes keep the grenade cooking until you don’t.

Oh crap, Asian people would be throwing grenades all the time. Back to the drawing board.

On a more serious note. Just put an option in the menu, use dedicated grenade button or the good old select first, fire later. This should please everybody.


(Ryan) #129

[QUOTE=H0RSE;209233]I don’t know if you guys are missing the purpose of why SD is doing it the way they are, or if you’re all just stubborn…

You’re saying you want it bound to mouse 1, not for any gameplay advantage or anything intuitive, but pretty much for the reason, “because we’re used to it…”

You want to hit a button to ready the nade, then hold mouse 1 to cook it…why use 2 buttons? The way it is in Brink, you don’t need to ready nades…they are always ready, and when you want to start cooking, you just hold the button…it auto equips it. It eliminates the need to “ready” a nade with a button, and throw with another, or the the ‘waiting around with a nade in your hand for the right moment.’ I can see nothing but disadvantages to the way you guys want it, other than, “you’re used to it.”[/QUOTE]

As you could have read in numerous previous posts, it DOES limit your movement when bound to the G key, and you COULD bind it to another key on the mouse, but that key would become a second _attack bind, and being uselessly occupying a precious mouse key when you run out of grenades.

The purpose for SD doing it the way they do is because they use Xbox controller configuration imo.
Saying it is used for the fast pace of the game is a kinda weird statement I think because W:ET has had it like a weaponslot, as does ET:QW.

PS; people who can press the G key AND keep control of wasd + shift+ spacebar/crouch must have an extra finger they can use, cause I sure can’t cook a nade for 3 seconds AND move around the same time.


(Ryan) #130

[QUOTE=DoubleDigit;209298]
On a more serious note. Just put an option in the menu, use dedicated grenade button or the good old select first, fire later. This should please everybody.[/QUOTE]

My thought exactly!


(AnthonyDa) #131

Wolf used many consolish element (aka COD gameplay for some), like nade on a self button, melee attack, RPG system, etc.

BRINK will be inspired by COD, if you take a look at official interviews, it is said that the controls are inspired by modern warfare :confused: Also BRINK as a lot of WOLF problem, it has the same nade system, xp on screen everytime you are fragging a guy, RPG system like WoW, instant melee kill (? But this is COD, not WOLF) and so on. So yeah you might not like it if you are used to W:ET or similar games. The games seems to be aimed for a whole new community, not the community following SD games, this one is too different from the previous one, it’s not a bad thing but you and I will probably not like it.

BRINK seems to be a mix of a lot of others game around without anything original excepted the SMART system, you can’t already say that is it a “failgame” but at least for now, I don’t see a single reason to buy another consolish FPS dumbed like hell.

About nade system, I don’t see why binding it for a single button (which is here for gamepad players only, admit it) should remove the option to select it like it used to be on RTCW / W:ET / ET:QW.
Why not proposing both so everybody can be happy with it ?


(Ryan) #132

Well, since we now all know on how I, and (alot of) others feel about the grenade thing, I HOPE SD considers the option for both to CHOOSE ingame. I REALLY REALLY REALLY REALLY HOPE so.

One other thing:
Does Brink feature context binds like in Wolfenstein where the game “knows” what u want to do like planting a charge when u are close to an objective and press F?


(Shiv) #133

[QUOTE=AnthonyDa;209331]Wolf used many consolish element (aka COD gameplay for some), like nade on a self button, melee attack, RPG system, etc.

BRINK will be inspired by COD, if you take a look at official interviews, it is said that the controls are inspired by modern warfare :confused: [/QUOTE]

Rahdo said this was to make it easier for people to migrate from cod to brink. More standardised controls on consoles? Yes please!
but tbh the xbox controls should have been largely standardised by halo.


(Ryan) #134

[QUOTE=Shiv;209346]Rahdo said this was to make it easier for people to migrate from cod to brink. More standardised controls on consoles? Yes please!
but tbh the xbox controls should have been largely standardised by halo.[/QUOTE]

I don’t want the console controls to become standard for PC players asswell.

If I wanted to play like that I would have bought a console in the first place :<


(DoubleDigit) #135

Pfff, that doesn’t mean the whole game is based on COD, inspired or whatever. There is a reason why fps games and even games from other genres use by default the WASD keys to move the character/camera… How would you feel if every car manufacturer would come up with their own controls for their cars?

If it’s done better it won’t be a problem.

WTF!!!

I’m so glad you will not. n_idiotCount–.

OMG, you are right, this game is not original. But wait, I don’t think I can count more than 3 original titles in the last decade.

Many people, including me, have more than 2 buttons on their mice. Imagine that…:rolleyes:


(Shiv) #136

[QUOTE=Ryan;209349]I don’t want the console controls to become standard for PC players asswell.

If I wanted to play like that I would have bought a console in the first place :<[/QUOTE]

wasd - move
space - jump
c/ctrl - crouch
shift - sprint

sorry dude, to late.
but hey, your on pc… guess what… you can change your controls.
o snap :\


(tokamak) #137

[QUOTE=Ryan;209349]I don’t want the console controls to become standard for PC players asswell.
[/QUOTE]

Haha, nice one.

I’m sure Aswell will fix it though.


(Ryan) #138

[QUOTE=Shiv;209354]wasd - move
space - jump
c/ctrl - crouch
shift - sprint

sorry dude, to late.
but hey, your on pc… guess what… you can change your controls.
o snap :[/QUOTE]

wth you talking about. I am talking about CONSOLE controls dominating the keyboard layout :confused:

And specifically the grenade thingy which I think is overdicussed atm. I stated my reasons to why I prefer it on a “weaponbank key” and why I dislike the “select+throw immediatly on a seperate key” just for grenades.


(tokamak) #139

[QUOTE=Ryan;209359]I am talking about CONSOLE controls dominating the keyboard layout :confused:
[/QUOTE]

How is that even possible?


(Ryan) #140

The select and throw @ same time grenade key perhaps?
The “all-rounded” USE key perhaps?
NOT using weaponbank keys anymore?

I know of one game (cant rememebr the name) where in the review was said that the PC gamer was almost forced to play the game on a Xbox-controllers.
Ow yea I remember, CoDMW2? The same series this game bases his controls on from what I hear in this thread.

I hope it’s not that bad. And all I am saying is WHY I PREFER the grenade on a weaponbank. Just agree or disagree and move on, lol :stuck_out_tongue:

I just hope the devs take some of my arguments serious and they might make it an option in the controls menu.