First Official Brink Footage Released, Shows Off SMART


(darthmob) #81

I guess in the end it comes down to habit. I’m pretty sure that almost all PC only FPS work that way. It’s difficult to think about it rationally when you have been doing it in a certain way for years.

The only real advantage I see in the system is that every action is executed with the same button. No matter if you shoot, revive, melee attack or plant a bomb - it’s always mouse1 that triggers the action. Sure, to select your action you have to press different buttons but that always happens only once. While executing the action itself you can fully concentrate on the situation, movement and whatever else there is to consider.


(light_sh4v0r) #82

I definately prefer using mouse1 for grenades as well, I want full control over wasd at all times, so I map my keys accordingly. I realise you can map the grenade to a mousebutton, but they are already used by other important features like voicechat, stroydown etc. The other keys on my mouse are not very comfortable to hold for long, they’re ok for quickly tapping them though.


(Shiv) #83

i will be grenading with mouse5… doesnt see the issue everyone else has.
less buttons for weapon select and less fiddling followed by dying for having the grenade out accidently. (yes i am a clumsy player)
melee on mouse4 :slight_smile:

is it not another of those “why couldnt i do this before?” moments?


(DoubleDigit) #84

You guys complain so much about this, I can only laugh at the thought of seeing one of you playing world of warcraft with binds and alt+binds all over the place. The horror!


(H0RSE) #85

lol, I know really guys? Is holding down an extra button REALLY that hard? If the grenade was bound to ‘G’ you still have full movement control using WASD. On top of that, it can be re-mapped. Someone said they would want to free up that finger so they could be doing other things…what could you possibly be doing, even if you were cooking the nade with mouse 1? If you’re cooking a nade, all you can do is move, jump and crouch.


(Shiv) #86

you could be shooting… i dunno… i thought that was the point of having gun in 1 hand and grenade in the other.


(.Chris.) #87

Someone said they would want to free up that finger so they could be doing other things…what could you possibly be doing

Maybe moving towards the right? If I were to use a keyboard key I would be giving up movement in one direction unless I was born with an extra finger which sadly I wasn’t, if bind it to something on mouse like 4/5 having to keep hold of that button with thumb isn’t very practical for me and would hamper my mouse movement, eg aim. Having an option for using mouse 1 for firing the nade makes all the sense in the world.

I can only laugh at the thought of seeing one of you playing world of warcraft with binds and alt+binds all over the place. The horror!

How the feck can you compare Brink to wow… (Plus I wouldn’t play that crap)


(H0RSE) #88

Maybe moving towards the right? If I were to use a keyboard key I would be giving up movement in one direction unless I was born with an extra finger which sadly I wasn’t, if bind it to something on mouse like 4/5 having to keep hold of that button with thumb isn’t very practical for me and would hamper my mouse movement, eg aim. Having an option for using mouse 1 for firing the nade makes all the sense in the world.

I always use my thumb for any keys I can reach in the ‘caps lock’ row, the ‘shift’ row, and the ‘tab’ row, except for the ‘Q’, ‘E’ and ‘R’ keys. It seems much more practical than using my finger that is used for moving. When I press these buttons, I will use my pinkie for sprint/crouch and my palm/lower thumb, to press spacebar for jump, so I lose no movement what so ever. I also keep a separate set of key binds for the arrow keys, since I am a veteran using those mixed with the numpad, and WASD is still fairly new to me.

you could be shooting… i dunno… i thought that was the point of having gun in 1 hand and grenade in the other.

Exactly…this is how it would work with the system SD is using in Brink, the system you guys seem so against. If it was the way you guys proposed, you wouldn’t be shooting anything, since mouse 1 would be used for for nades AND weapon firing…you can’t press two mouse 1 buttons at once.


(Mustang) #89

I totally agree with what chr1s and others have said
G to select, Mouse1 down to cook, Mouse1 up to throw


(H0RSE) #90

apparently you guys are into inefficiency and making things more difficult… just using G has the same results as using G and mouse 1, except you leave a step out…the mouse 1. I don’t see the logic, or any reason at all as to why you would want to add an unnecessary step to achieve the same goal.


(MILFandCookies) #91

Its not about whats efficient. On the contrary, its about players having the ability to switch to certain weapons at specific times and then using them accordingly.

Shooting your own nade in mid air for example, is probably a little bit easier to shoot when you already have your gun in your hand. But then I havent played Brink yet, so its just an opinion :slight_smile:


(H0RSE) #92

But having a button dedicated to nades doesn’t change this at all. You can still equip any weapon before you cook/throw the nade, and the nade itself is always “ready to go.” You don’t need to switch to it and anticipate the enemy, and risk being shot down with a nade in your hand. The nade is ready when you need it, without sacrificing an equipped weapon. When you are ready to cook/throw it, just press/hold the button. And if holding down the ‘G’ key isn’t comfortable, r-map the button…what you guys are asking for accomplishes the same thing, just with more steps to do it. It’s like getting on an elevator and stopping on the 4th floor when all you need is to get to the 7th floor.


(MILFandCookies) #93

Actually its like making a basketball court shorter, so it takes less time to run b/w baskets.
Yeh awesome. While we’re at it… lets make a 10 foot rim 8 feet… so tom dick and harry can feel like a big hero dunking a basketball.

See, anyone can make retarded analogies. :wink: But not everyone can dunk a basketball… and not everyone can weapon switch like a pro. Like i said - it would most likely be much more difficult :wink: to shoot your own nade, if you had to manually switch back to your gun.


(H0RSE) #94

I don’t know which side of the discussion you’re on, but that quote supports what SD is doing in Brink.


(Shiv) #95

i am with horse… what are you talking about milf :\

Here is what i think its like… with some awesome video editing, if its wrong at least i tried :smiley:

I was wrong ! its button to use grenade!

and remember ladies and gents… rahdo has said we can re-bind… so it doesnt have to be g… seeing as i aint following everyones reasons atm…


(MILFandCookies) #96

Its not surprising really :wink:


(DoubleDigit) #97

How could you? Apparently more than 4 keys are too much for you to handle…:stroggbanana:


(darthmob) #98

[QUOTE=Shiv;208912]The dedicated button is so we can shoot AND nade AT THE SAME TIME… you keep going back to it all seperate and stuff… serious :\ (i think…)[/QUOTE]I think that would be way too powerful! My impression was it works the following way: You can cook grenades, but you can’t do anything else in that time (except movement). As there are no slots you do not actively select the grenade and the weapon switch is nearly instantly so you can shoot grenades out of the air. Depending on how it’s implemented it should be a good alternative to cooking grenades.

The suggestion chr1s made (chr1s’ suggestion?) combines the best of both control schemes. Have a dedicated button for throwing grenades but allow mouse1 to take over cooking and releasing the grenade.

[QUOTE=DoubleDigit;208929]How could you? Apparently more than 4 keys are too much for you to handle…:stroggbanana:[/QUOTE]But then WoW is all about handling your shortcuts, right? There is no movement or aim involved. You can’t compare such a game to a skill based shooter.


(.Chris.) #99

Erm didn’t know you can shoot while throwing nade, in that case mouse 2 then please.

Also shiv, G was just bloody example, for me no matter where I bind it I will be sacrificing either movement or aim if have to keep it pressed to cook it which wouldn’t happen if was available on mouse 1 or 2.

Pressing a grenade key to swap to the grenade and start the fuse isn’t the issue its having to hold down that key to cook it. If you fine with been able to do that and maintain full aim and movement capabilities then great but dont punish us who weren’t born double jointed with extra digits who can replicate a game of twister on our keyboards.

Not suggesting you remove the current way with my suggestion but allow both if possible.


(light_sh4v0r) #100

Mouse 2 makes sense, if you’re holding a grenade you can’t possibly be scoping anyway. It feels a bit odd handling a gun with just 1 hand though, they are quite heavy and the knockback is very hard to control with just 1 hand.