First Official Brink Footage Released, Shows Off SMART


(Rahdo) #41

[QUOTE=darthmob;202573]Yeah that’s surely how it works. But my question was about the control scheme.

You have to be able to move while cooking grenades. It’s no problem on consoles where you are moving with your thumbs and have the other fingers free. But the Halo / CoD style grenade throwing is a problem on the PC as the typical setup is to move with the left hand (WASD) and aim / fire with the right hand on the mouse. Having the grenade throw button on the keyboard means not being able to move properly anymore (because your finger normally used to move right aka D is pressing the grenade button G). Basically all FPS developed for the PC have their own slot for grenades. You select it like any other weapon and cook / throw it with mouse1 just like any other weapon as well. That means you can still move freely with your left hand and do whatever you want to do while cooking the grenade. I hope that makes sense. :)[/QUOTE]
Yeah, for the game at this point we’re not actually having them as ‘selectable’. you throw them by holding the grenade button (which is ‘g’ by default, since that’s the default on a lot of other games) and releasing when you’re done cooking. You’re right that this being on ‘g’ by default does make it more difficult to move while cooking, but then, most pc gamers i would think aren’t averse to remapping their layout to their own liking. myself, i think it’s perfect to have grenade on mouse button 4, so it’s always right there super easy to get to and use. but if you don’t have a 4 button mouse, you can put it on alt, or ctrl easily enough and hold it with your pinky, for instance…


(Rahdo) #42

our 'nades to bounce around under physics control, if that’s what you mean?


(zXSwordXz) #43

All I see is that the grenade explode in mid air and kill the enemy around it. This is awesome stuff. Brings back alot of memory.


(Rahdo) #44

[QUOTE=tokamak;202627]Locki did some pretty neat cooks in the latest video.

Will grenades keep this egg-cooker noise when thrown?[/QUOTE]
Well, what do you guys think of it? I think that was something that sweetman threw in really quick just to do something, and we’ve all kind of gotten used to it. but does it sound silly to new ears?


(Slade05) #45

Not silly but definitely not very informative either.
I prefer simple clicking on fixed interval, like every 0.5 second. QWTF way can`t be wrong!


(tokamak) #46

It’s harder to cook, but definitely a great way to give other players more awareness of flying grenades.

So I would keep the cooker but also add louder old-style ticks to it.

Click.t.t.t.t.tick.t.t.t.t.t.tick.t.t.t.t.tick.t.t…

That, or you could make the cooker slowly gain in volume (real egg cookers do that as well) or even change the pitch up.

that way other players can judge the danger of the nearby lying grenade on audio.


(darthmob) #47

[QUOTE=Rahdo;202680]Yeah, for the game at this point we’re not actually having them as ‘selectable’. you throw them by holding the grenade button (which is ‘g’ by default, since that’s the default on a lot of other games) and releasing when you’re done cooking. You’re right that this being on ‘g’ by default does make it more difficult to move while cooking, but then, most pc gamers i would think aren’t averse to remapping their layout to their own liking. myself, i think it’s perfect to have grenade on mouse button 4, so it’s always right there super easy to get to and use. but if you don’t have a 4 button mouse, you can put it on alt, or ctrl easily enough and hold it with your pinky, for instance…[/QUOTE]Is it a conscious design choice? It seems like the modern way to do things as many FPS seem to have replaced the traditional weapon slot system with a one button for melee, one button for weapon switch and one button for grenades system. In my opinion the real advantage of the slot system is that you always attack with your fire button (typically mouse1) regardless of whether you have selected a gun, grenade, knife or explosive. I definitely would love to see the traditional system used in Brink but that may just be me because I’ve always played that way and one never likes to change long time habits.

[QUOTE=Rahdo;202684]Well, what do you guys think of it? I think that was something that sweetman threw in really quick just to do something, and we’ve all kind of gotten used to it. but does it sound silly to new ears?[/QUOTE]I agree with Slade and Tokamak. There were simple rules to the 4 ticks cooking. Two ticks - good for medium distance. Three ticks - close enemies. Four ticks - you are dead! :smiley:


(zXSwordXz) #48

Personally, I don’t like it cuz it take away stealth but that is just me.


(tokamak) #49

Just give the operative a silencer on his grenades :rolleyes:


(zXSwordXz) #50

Correct me if I’m wrong…Shouldn’t a grenade just make a clicking noise when you pull the pin? Why should it make any other noise when you’re throwing it?:rolleyes:


(tokamak) #51

Nobody said anything about changing sound when thrown.


(zXSwordXz) #52

[QUOTE=tokamak;202627]Locki did some pretty neat cooks in the latest video.

Will grenades keep this egg-cooker noise when thrown?[/QUOTE]

Really…i beg the differ…


(tokamak) #53

Still nothing about changing the sound. That question was about keeping the sound. The ticking in QW is limited to the player, not to others, (never heard someone else cooking a grenade).


(Rahdo) #54

I hear ya, but yeah, it was a conscious choice made early on so that we could get one system working really well, rather than having two alternate one that both work okay. Besides, in our game, you want to have everything doable superquick, with the absolute minimum interrupting of player actions. Case in point, having grenades thrown by your left hand via a button, without every deequipping your gun means the player can be fast enough to shoot his own grenades out of the sky. Would be much tougher if you can do equip and deequip weapons… :slight_smile:


(aimology) #55

[QUOTE=Rahdo;202520]I hope to give people as much console style customization as possible :slight_smile:

p.s. by console style, i mean the pull down console, of course :)[/QUOTE]

the new video

Is really impressive. I’m going to buy this game and push it for you and have been spreading the word to a few gaming communities I am apart of. Which will touch a lot of people. Keep up the good work. Just let me have access to the console, so I can tweak it to hell if needed, make it smooth as possible and dont cap Frames at 60. Thanks.

Let me know when you’re giving me that beta also.


(higherARC) #56

Are these latest videos shown running on the 360?

I see the X and A buttons and just want to know if these graphics are being done on the 360.

Thanks


(Nail) #57

one post per question is enough, no need to ask in different threads


(higherARC) #58

Sorry for asking twice


(tokamak) #59

No, the platform was hidden behind a wall for journalists so that leads to assume it was running on a big ass pc.


(Ragoo) #60

I remember that they said they were running it on a PC but made sure that PS/Xbox could run the graphics they were showing (: