Wow, nice…I haven’t seen this one. And thank you SD for the crosshair, finally I can run and gun some campers. I really hope you guys allow us to cook grenade too.
First Official Brink Footage Released, Shows Off SMART
Wow finally.
Looks a bit more polished than the version I saw at PAX but the movement still feels slow for me. Like wading through mud. The sound effects are great, but they make the player feel heavy, not nimble. Sounds like he’s carrying a huge backpack when I imagine his character is actually just in jeans and a shirt.
Although there seems to be a lot of ‘bob’ in the first person, the AIs were moving around effortlessly and naturally. I was impressed with them taking position under enemy fire…
Didn’t seem sluggish to me at all.
The sound was great too!
I am wondering what is going to happen to the lack of HUD, I really like it not being there, hopefully the final one will be very minimalist.
Oh and poor Badman…
[QUOTE=aimology;202432]These questions might have been asked, but Im lazy. After watching a few things I’m really curious about 2 things.
Basically you said you have console, so I’m just wondering can you change Field of View and the Bobbing. Cod MW 2 has a serious problem with the FOV. You have tunnel vision. I hope this can be changed. I had tunnel vision watching the demo. Next would be the “bobbing” can you disable it by console also? Bobbing is awful in any game. Just another useless distraction… Atleast can you take off draw gun? [/quote]
I hope to give people as much console style customization as possible 
p.s. by console style, i mean the pull down console, of course 
[QUOTE=xXHugDangerXx;202501]I am wondering what is going to happen to the lack of HUD, I really like it not being there, hopefully the final one will be very minimalist.[/QUOTE]I agree there is a certain attraction to it.
[QUOTE=Rahdo;202522]affirmative for cooking[/QUOTE]Can you select the grenades like a weapon? Holding it in a hand without cooking / throwing it. I guess it doesn’t make any difference on the console but for a PC player it makes sense to throw the grenade with mouse1 instead of G / 4 or whatever it is bound to per default.
Sweet mother of pearl…Brink just keep getting better and better for me.
@darthmob - I imagine it to work like this. Each grenade has a set time it will detonate and you can select the grenade and pull the trigger to throw it which add a roll distance(not cooking it) or hold the trigger(cooking it) and then throw it after a few sec. which if time right should detonate upon impact. Well that is how I think it should work but I’m not the developer. 
+1 for keeping crosshair
:stroggbanana:
Additional question, is “cg_drawgun 0” still going to be allowed in Brink?
[QUOTE=zXSwordXz;202529]@darthmob - I imagine it to work like this. Each grenade has a set time it will detonate and you can select the grenade and pull the trigger to throw it which add a roll distance(not cooking it) or hold the trigger(cooking it) and then throw it after a few sec. which if time right should detonate upon impact. Well that is how I think it should work but I’m not the developer. :-)[/QUOTE]Yeah that’s surely how it works. But my question was about the control scheme.
You have to be able to move while cooking grenades. It’s no problem on consoles where you are moving with your thumbs and have the other fingers free. But the Halo / CoD style grenade throwing is a problem on the PC as the typical setup is to move with the left hand (WASD) and aim / fire with the right hand on the mouse. Having the grenade throw button on the keyboard means not being able to move properly anymore (because your finger normally used to move right aka D is pressing the grenade button G). Basically all FPS developed for the PC have their own slot for grenades. You select it like any other weapon and cook / throw it with mouse1 just like any other weapon as well. That means you can still move freely with your left hand and do whatever you want to do while cooking the grenade. I hope that makes sense. 
[QUOTE=darthmob;202573]
You have to be able to move while cooking grenades. It’s no problem on consoles where you are moving with your thumbs and have the other fingers free. But the Halo / CoD style grenade throwing is a problem on the PC as the typical setup is to move with the left hand (WASD) and aim / fire with the right hand on the mouse. Having the grenade throw button on the keyboard means not being able to move properly anymore (because your finger normally used to move right aka D is pressing the grenade button G). Basically all FPS developed for the PC have their own slot for grenades. You select it like any other weapon and cook / throw it with mouse1 just like any other weapon as well. That means you can still move freely with your left hand and do whatever you want to do while cooking the grenade. I hope that makes sense. :)[/QUOTE]
+1
And I also think that dynamite/repairing tools/… and all the other thing you can have should have their own slot just like et:qw. It’s true that for consoles you would want one button for all that because buttons on the controller are limited but we PC gamers would like to have the option c:
Locki did some pretty neat cooks in the latest video.
Will grenades keep this egg-cooker noise when thrown?
@darthmob…Good point didn’t think of that since I hardly play on the PC. But this game might get me back on the PC bandwagon.
No-one’s noticed the other trick he does with grenades… :X
2:20. That’s all I’m saying.
[QUOTE=Bezzy;202639]No-one’s noticed the other trick he does with grenades… :X
2:20. That’s all I’m saying.[/QUOTE]
Haha, actually I saw that and did not understand it 
brink makes me http://www.youtube.com/watch?v=4pXfHLUlZf4&feature=youtube_gdata :eek:
[QUOTE=Bezzy;202639]No-one’s noticed the other trick he does with grenades… :X
2:20. That’s all I’m saying.[/QUOTE]
He shot the grenade ?