First Map Troubles under Linux


(Bigun) #1

Keep in mind that I’m doing all this under Linux.

I have a simple question first.

When I went to compile this map, the script (qe3bsp.sh), had the wrong executable in the script. I had to go in manually and add the “.x86” to the end of it (q3map2.x86). How can I fix this so I don’t have to manually change this everytime I try to compile?

Now, beyond that, I have another problem.

I ran through this tutorial:
http://www.hummerdesign.com/tutorials/et_start.html

Great tutorial, but when I compile it I get this error:


CG_ParseSpawnVars:  EOF without closing brace

So I went and added a closed brace to the .map file and recompiled it:


Map with no shaders

The map seemed to load up more on the first error than the second, the second error came up rather quickly. Here is the contents of the .map file as is:


// entity 0
{
"mapcoordsmaxs" ""200 -200""
"mapcoordsmins" ""-200 200""
"angle" "-2"
"classname" "worldspawn"
// brush 0
{
( -192 192 72 ) ( -192 -192 72 ) ( -192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 72 ) ( -192 192 72 ) ( -192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 72 ) ( 192 -192 72 ) ( 192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 256 ) ( -192 192 256 ) ( 192 192 256 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -184 -192 72 ) ( -184 192 72 ) ( -184 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( -192 192 72 ) ( -192 -192 72 ) ( -192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 72 ) ( -192 192 72 ) ( -192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 -192 72 ) ( 192 192 72 ) ( 192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 256 ) ( -192 192 256 ) ( 192 192 256 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -192 184 72 ) ( 192 184 72 ) ( -192 184 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( -192 192 72 ) ( -192 -192 72 ) ( -192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 -192 72 ) ( 192 192 72 ) ( 192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 72 ) ( 192 -192 72 ) ( 192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 256 ) ( -192 192 256 ) ( 192 192 256 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 -184 72 ) ( -192 -184 72 ) ( 192 -184 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
// brush 3
{
( -192 192 72 ) ( -192 -192 72 ) ( -192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 72 ) ( -192 192 72 ) ( -192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 -192 72 ) ( 192 192 72 ) ( 192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 72 ) ( 192 -192 72 ) ( 192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 256 ) ( -192 192 256 ) ( 192 192 256 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -192 192 248 ) ( -192 -192 248 ) ( 192 192 248 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( -192 192 72 ) ( -192 -192 72 ) ( -192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 72 ) ( -192 192 72 ) ( -192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 -192 72 ) ( 192 192 72 ) ( 192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( -192 -192 72 ) ( 192 -192 72 ) ( 192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -192 192 8 ) ( 192 192 8 ) ( -192 -192 8 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
// brush 5
{
( 184 192 72 ) ( 184 -192 72 ) ( 184 192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 192 0 ) ( -192 192 0 ) ( -192 -192 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -192 -192 256 ) ( -192 192 256 ) ( 192 192 256 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( -192 -192 72 ) ( 192 -192 72 ) ( 192 -192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 -192 72 ) ( 192 192 72 ) ( 192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
( 192 192 72 ) ( -192 192 72 ) ( -192 192 0 ) radiant/notex 0 16 0 0.500000 0.500000 0 0 0
}
}
// entity 1
{
"origin" "-16 0 80"
"classname" "info_player_deathmatch"
}
// entity 2
{
"origin" "-144 152 88"
"classname" "team_CTF_bluespawn"
}
// entity 3
{
"origin" "128 -136 96"
"classname" "team_CTF_redspawn"
}

And here is the script file:


#!/bin/sh 

 "/opt/gtkradiant/q3map2.x86" -v  -game et -fs_basepath "/opt/enemy-territory/" -meta -mv 1024 -mi 6144 "/home/bigun/maps/uncompiled/test/boxmap.map"

What am I missing?
:???:


(Bigun) #2

I cannot figure this out! :banghead:

Please someone help!


(seven_dc) #3

Use something else than radiant/notex in your walls.

Texture them with some texture. Use texture menu in radiat to load textures in your map.


Chrysler d platform


(Bigun) #4

Tried that…

Same exact error


(Bigun) #5

help!


(Bigun) #6

Has anyone ever gotten this error?


(seven_dc) #7

Test the compile with something else map file like goldrush and say do you still have the same problem.
You can test this also:
http://www.planetquake.com/simland/ldr1_1/samplemap01a.htm


LovelyWendie


(nUllSkillZ) #8

Is the map loading?

Hmm, could be that the command map (the shader) is missing.

Seems that there are some entites missing.
I’ve written a short tutorial about the needed entities:
A short tutorial: Basics of a simple playable map

For the command map shader also take a look at this thread:
Problem with squares


(Bigun) #9

That map compiled and ran just fine.

So if I’m missing shaders, how do I add them… and why wasn’t it mentioned in the tutorial?