Just a few general things I noticed in my first couple of games…
- Class Archetypes:
So far I’m OK with the roles of the classes, I’d rather some of them remain with no class-specific objectives if introducing them would feel artificial or “forced”. What bugs me however is the number of Rambo medics I have come across. Light medics going Lonewolf is one of the things I hated in Brink and I’m afraid I’m seeing it again with Sawbonez (not so much with Hardy). The speed, decent weapon loadout and ability to self-heal quickly anywhere make him the perfect character for that, but it feels horribly wrong for me to see one or two medics lead the charge and dominate the scoreboard for kills. Intuitively you’d expect the medic to be a support class, not a fast assault class.
- Objectives:
I’ll let others debate the pros and cons of actual objectives, I haven’t played enough yet to form an significant opinion. However, what I did notice right away is how confusing the objective icons are. The first time on any of the maps I had no idea what I was supposed to do at these locations and which class I needed to be to do it. Can we have different icons for PDA vs engie objectives? For “build this” vs “prevent the enemy from building this”? Say an engie build objective could show the wrench icon for the attackers and the shield icon with a wrench in the middle for the defenders, while an all-class activation objective could show a PDA icon in place of the wrench, perhaps?
- Model Skins:
Is there something wrong with my setup or are both teams all wearing the same skin sets (the Desert Fox ones)? What happened with the corresponding Vulture team skins seen in the developers videos? And if both sides are to use the same skins, why not go back to the original / default ones? I know I’m repeating myself but these team skins look too much like wall paper, especially the first sets made for the older models. Everybody has very distinctive clothing and gear, but somehow all of it was manufactured with the same 2-3 rolls of fabric :rolleyes:
Obviously there is a long way to go before a release, but overall I like the game so far. Then again, I’ve seen a number of posts saying that this latest build was a lot more enjoyable than previous ones, so maybe I’m just lucky I joined late 

