i realize this is alpha, and lots of stuff are placeholders/wip, and there are probably features already in the game that i am simply missing. /disclaimer
been playing medic for a while, and i really like how the medpacks work. strikes a nice balance, imo. both in terms of the regen-stops-when-shot and in terms of the amount of health per pack/amount of packs per medic.
i also like the reach of the defibs - you don’t actually have to headshot your incapacitated teammates in order to rez them.
the teammate health bar is difficult to read. i have to lean forward and squint at the screen, and then guess. (admittedly, i haven’t memorized the show teammate name/etc. binds yet).
similarily the colour scheme for your own health bar makes it require slightly more effort than zero to read. (the ammo counter, by comparison, requires zero effort.). it causes a slight pause when i’m trying to see what my exact health is.
suggestion: make the health bar background (the health you’ve lost) light grey/white*, so that it lights up/pops out and draws attention to itself as a result of being wounded.
*or some other, higher-contrast colour scheme that matches the design template for the game.
and apply the same tweak to teammate health - with more wounded teammates more clearly visible.
in a similar vein, when someone uses the vsay to call for medic, i can’t really say (from looking at the blue icons) who needed assistance. having their icon briefly flash/flicker or stand out in some way would maybe help. [maybe this is already in and i just haven’t noticed].
i like how medics have special icons when you’re incapacitated, no fireteam required.
the medpacks and ammo look a bit too similar, at least at my video settings (all low/off, but not minecraft). again, i have to kind of squint.
all in all i think it has potential, both with regards to shooting and teamplay - but it kind of feels like the objective-/class-based teamplay needs some work in order to become more central to the game.
maybe it’s because i’m a new arrival, but atm it feels like the objectives/win-or-lose aspect is kind of inconsequential.
it would be nice to see all objectives on limbo map during warmup/stand by, and maybe the kind of map “zones” with the different objs/spawns and current team progress in the limbo map. or a tactical map?




