First impression feed back : Why should i play this game?


(zatoichi35) #1

Hi, so i tested the game, here my first tought :

I will be honest, i was a bit disapointed, and that wasnt a good experience.
Here why :

  1. The weapons feeling is wrong : i had the feeling that i used a toy.

  2. We were 10vs10 in a small map… that madness ! BLock the max number of player. I think to many people in small map ruin the game. No more than 7-8 player pear team please.

  3. The " speed fps" feeling was weird to, not sure why , but I didnt enjoyed it like Im used to. Not enought smoth maybe?

4)Its wasnt easy enought to see if my bullet hit the target. I think the " bullet hint/trace" wasnt clear enought. And the “feed back” in the sight wasnt clear enought to.

  1. I had the feeling that i played a low quality COD. I cant be sure about the level design, but i had the feeling that it wasnt really nice. But the bigest probleme is that I had the feeling that i arelady did 100 time before what I did in this game… nothing new here. Nothing.

So, this lead me to one question :

Why should I play this game?

I mean, im a ( i was) COD/TF2/CS/BF3/Tribe ascend player, and i already played many kind of different mode for each game. So, why should i play Dirty bomb? what 's NEW? what are the special unique original feature? Because I dont want to do again what i already did in ohter game.

I was expecting this :

-A FPS with a future urban themed univers, with speed gameplay ( unreal tournament, quake)

-With really nice level design ( few map, but good map. Quality> quantity)

-With some 100% original , but easy to anderstand ,game mode.

-I also expexted something new about the classes, same kind of weapon customization than COD or Tribes Ascend( a mix of both?)

Those feature would made something new enought. But, right now, i see nothing new, nothing worth the interest.

I really wanna know what will be the new unique feature that ull show in order to attract more player. Because right now, there is nothing.

So, that was my first feedback. Im not a splashdomage fanboys, but im not somebody that think that “every game suck” neither
I still believe in this game, but there are many many thing to do. I may be disapoined, and my feedback may be rude, but, dont fool yourself : im rude about the game because I care about it.


(MrFunkyFunk) #2

Thanks for the honest feedback.

[QUOTE=zatoichi35;457651]
2) We were 10vs10 in a small map… that madness ! BLock the max number of player. I think to many people in small map ruin the game. No more than 7-8 player pear team please…[/QUOTE]

Actually you were playing on a 8v8 server.
I can agree with you it feels incredibly spammy at the moment.

There are stopwatch servers (6v6) but it seems the new players aren’t very fond of them or scared away by the “veteran server” name.


(Protekt1) #3

I like stopwatch more with the lower player count and the fact that you play both sides.

Remember the game is still in alpha, a lot of the features are not fully implemented including the hit feedback. I know the noise is just placeholder. I disable the visual feedback but I think that is placeholder as well.

I never had that feeling it was a low quality cod. For starters because the hipfire and cone of fire that type of game has is very inaccurate and forgiving with bigger hit boxes. The speed of everything in DB is faster, especially strafing.

You’ll probably find out why you would want to play this game for yourself now that you have access. A first impression is fine but you shouldn’t let that dominate your opinion of the game going on further.


(Volcano) #4

you say you want something new, but everything has been done before, make an example.
Map design is something we are working on with the mappers which is why on Wednesdays you can play the blockout versions of newer maps and kill you ideas on how to make it better, maps like LB,Victoria and Chapel are to far a long to have major changes done to them

the damage feedback, you have hitsounds and blood, granted the hitsounds are placeholders and blood is getting changed next patch what else do you need? a pain noise?

the weapons, which classes did you play that felt like you were using a toy? the medic rifle and possibly the sniper sounds both need work on


(Ruben0s) #5

The map design is one of the reasons that kills the game for me. Maps take way to long (40 minutes a map in SW, makes it boring to watch esports) and feel cramped (6v6 is probably the max that they can handle, how in earth will this appeal casual players?) and are way to linear.

I still can’t see how DB will be a success. Well we will see how many of the newly invited alpha players are left when the summer is over. I guess we will see empty server topics all over again.


(zatoichi35) #6

[QUOTE=Volcano;457677]you say you want something new, but everything has been done before, make an example.
Map design is something we are working on with the mappers which is why on Wednesdays you can play the blockout versions of newer maps and kill you ideas on how to make it better, maps like LB,Victoria and Chapel are to far a long to have major changes done to them

the damage feedback, you have hitsounds and blood, granted the hitsounds are placeholders and blood is getting changed next patch what else do you need? a pain noise?

the weapons, which classes did you play that felt like you were using a toy? the medic rifle and possibly the sniper sounds both need work on[/QUOTE]

I wondered how many time would it take before an angry fan come and post that kind of 100% usless reply. …
Dont say that my opinion could be wrong. that what i felt, what i think. If u dare saying im wrong, use real argument.

[QUOTE=Ruben0s;457685]The map design is one of the reasons that kills the game for me. Maps take way to long (40 minutes a map in SW, makes it boring to watch esports) and feel cramped (6v6 is probably the max that they can handle, how in earth will this appeal casual players?) and are way to linear.

I still can’t see how DB will be a success. Well we will see how many of the newly invited alpha players are left when the summer is over. I guess we will see empty server topics all over again.[/QUOTE]

MAp size are the probleme, but not only : game size didnt match. We are 16 in a 12 people map…, This said,I dont think that casual player cant like 6vs6 game, If the level design is fine, if there is no more than the max people pear map, i think it can work.

And i 100% agree with you : I dont see how DB can be a succes for now. My question is still pendig : Why should i play DB?
I really wish that an official DEv answer this one. You know why this question always come in my mind ? because I used to test new game, then talk about it to my friend so they can play with me. and, for DB for exemple, i have nothing to say to convaince them to play the game. And , believe me, each time i had nothing to say, neither me ,my friend, or people played this game anymore at the end.

But i really think Splash Dommage can do a reallly better job. I really think DB game have a lot of potentiel. I still believe in it.( and its only an alpha)


(Volcano) #7

you anger detection meter needs to be recalibrated, and you still failed to answer the questions i asked


(Bangtastic) #8

+1 ruben0s, zatoichi35

well the only special stuff about DB will be the skill set for each char (moba elements), and the unique chars itself.

gunplay atm is basically left-mouse-click - hold- and wait; there is no impact and no need to control anything, on the other hand sometimes the gun is doing what it wants shaking left to right;burst or tap firing doesnt really work;
At times gunfights feel really random

Since i joined the alpha I have still this opinion about DB:
It doesnt feel authentic; There are dozens of Unreal engine games which feel the same;

The best thing about the game are the classes but I have the feeling that Fops is still better than Assault.
btw I saw the same classes in Firefall^^

Describe DB atm in a few words:
running around in narrow maps spraying and spamming all you have got until you respawn for the next objective

tactical nades as concussion or flashbang arent as powerful as they are supposed to due movement or map architecture; most of the times you only affect one or 2 soldiers;

I want to see more genuine elements for every aspect. Movement, gunplay and abilities. It doesnt mean that it should be perfect or great, just different. sth has to do the trick for me

i hope SD comes up with some interesting solutions for beta

I wish that DB will be successful, but Im realistic, i cant share any euphoria at all despite I donated vip^^


(fredgordo) #9

Maps are definately the problem right now. Everything else feels fine, although needing some tweaks, but fine. Maps are just too cluttered and it’s very easy to get lost, something never really happened in W:ET when I started. But so far I’m really liking the game and have a feeling it can go places.


(Hundopercent) #10

[QUOTE=zatoichi35;457651]Hi, so i tested the game, here my first tought :

I will be honest, i was a bit disapointed, and that wasnt a good experience.
Here why :

  1. The weapons feeling is wrong : i had the feeling that i used a toy.

  2. We were 10vs10 in a small map… that madness ! BLock the max number of player. I think to many people in small map ruin the game. No more than 7-8 player pear team please.

  3. The " speed fps" feeling was weird to, not sure why , but I didnt enjoyed it like Im used to. Not enought smoth maybe?

4)Its wasnt easy enought to see if my bullet hit the target. I think the " bullet hint/trace" wasnt clear enought. And the “feed back” in the sight wasnt clear enought to.

  1. I had the feeling that i played a low quality COD. I cant be sure about the level design, but i had the feeling that it wasnt really nice. But the bigest probleme is that I had the feeling that i arelady did 100 time before what I did in this game… nothing new here. Nothing.

So, this lead me to one question :

Why should I play this game?

I mean, im a ( i was) COD/TF2/CS/BF3/Tribe ascend player, and i already played many kind of different mode for each game. So, why should i play Dirty bomb? what 's NEW? what are the special unique original feature? Because I dont want to do again what i already did in ohter game.

I was expecting this :

-A FPS with a future urban themed univers, with speed gameplay ( unreal tournament, quake)

-With really nice level design ( few map, but good map. Quality> quantity)

-With some 100% original , but easy to anderstand ,game mode.

-I also expexted something new about the classes, same kind of weapon customization than COD or Tribes Ascend( a mix of both?)

Those feature would made something new enought. But, right now, i see nothing new, nothing worth the interest.

I really wanna know what will be the new unique feature that ull show in order to attract more player. Because right now, there is nothing.

So, that was my first feedback. Im not a splashdomage fanboys, but im not somebody that think that “every game suck” neither
I still believe in this game, but there are many many thing to do. I may be disapoined, and my feedback may be rude, but, dont fool yourself : im rude about the game because I care about it.[/QUOTE]

1.) Hit detection is poor right now. They are aware and it will be addressed. Balance will come towards the end of alpha and maybe in the beta, this has been mentioned before.

2.) Max is 8v8 right now, though due to spawn times, more so, lack of true spawn waves and spam it can definitely feel like you’re vs more players.

3.) You may need to elaborate more on this. Not sure what you’re saying. If you are implying you have low FPS then yes, that is something else they are aware of and are actively working on every patch. They have done 2 optimization updates I believe and many more to come.

4.) On board with you here.

5.) Correct, however some of the major gameplay features aren’t implemented yet. Keep in mind this is an alpha. There are huge chunks of the game missing right now like the level up system with additional special abilities. I wouldn’t put this as a downgraded CoD though. More like a really bad W:ET but again, it’s an alpha and no where near completion.

Why should you play? Because this is an alpha. They need your feedback to make the game better, feedback like this, perhaps more clear, but this is better than nothing. Thanks for taking the time to put up your concerns and hopefully you will see them addressed in future updates.


(Anti) #11

Thanks for your feedback zatoichi, I think we share a number of your concerns and a lot of the things you mentioned are areas we’re focusing on addressing before open beta.

Specifically we want to get a lot more variety and uniqueness into the characters, to put them at the center of the game, so players get a lot of choice in terms of abilities and play styles. They will stand out from the soldiers of other FPS games by the time we are finished.

We’re also looking to improve maps a lot. Our first few maps were built whilst a lot of the gameplay was still being developed so they are not as good as they could be. We will continue to tweak those but you will find our newer maps will be much better, with more secondary objectives and good combat spaces. Camden is the best current example of where we are trying to take the maps. We feel this Objective style play will be a unique point of the game by the time we finish.

We still also have a lot of cool supporting features to add to the game over the coming months, to support ranked play, spectating, stats, customisation and so on.

Hopefully you’ll see over the course of the alpha and beta how the game will evolve and improve to be its own unique FPS, as we finish building the game.


(TracyJackson) #12

Some good point there, well said I think. Personally, I do alpha/beta testing not to really to “have fun”, but to test out the current build and see if the game need some fixing or adds. After all, I know the “fun” will come (hopefully) when the game releases.


(viruzz.) #13

[QUOTE=Ruben0s;457685]The map design is one of the reasons that kills the game for me. Maps take way to long (40 minutes a map in SW, makes it boring to watch esports) and feel cramped (6v6 is probably the max that they can handle, how in earth will this appeal casual players?) and are way to linear.

I still can’t see how DB will be a success. Well we will see how many of the newly invited alpha players are left when the summer is over. I guess we will see empty server topics all over again.[/QUOTE]

40 minutes on SW makes it boring to watch esporst? I’ve seen matches last triple that long in W:ET due to 3 maps being played all around 40 minutes mark. It’s not too long definately not. W:ET was one of the biggest e-sport shooters there was and the maps also could take up to 40 minutes easilly with the right teams fighting each other.

I do think the maps need some changes as the map design is poor on some parts, some parts too hard to get through some parts to easy to finish. But that’s only a matter of time as they designing team is aware of that and are taking a closer look to the maps most of the time.

What I think though is that a lot of people don’t take in mind that it’s an Alpha. Not a beta, not a full game, it’s an Alpha. It’s in such early development stage that some people seem to forget that. I also seem to forget it sometime but as long as people keep playing it and keep giving constructive feedback it’s going to be an awesome game. It’s definately a great start for an Alpha… I wish I would’ve seen early CoD or BF stages, I’ll bet my balls off that they were worse on this phase then DB.


(BomBaKlaK) #14

[QUOTE=Anti;457761]We’re also looking to improve maps a lot. Our first few maps were built whilst a lot of the gameplay was still being developed so they are not as good as they could be. We will continue to tweak those but you will find our newer maps will be much better, with more secondary objectives and good combat spaces. Camden is the best current example of where we are trying to take the maps. We feel this Objective style play will be a unique point of the game by the time we finish.
[/QUOTE]

I hope the best ! wait and see.
The “old” maps need a rework to.

Still made for 16 max ? 24 or 32 player maps can be really cool to !


(viruzz.) #15

[QUOTE=BomBaKlaK;457781]I hope the best ! wait and see.
The “old” maps need a rework to.

Still made for 16 max ? 24 or 32 player maps can be really cool to ![/QUOTE]

I really wouldn’t suggest 24 or 32 players maps for this game. It would become way too hard to clear certain objectives in the current gamemode / as in how the maps are ment to be played and would become really hectic.


(INF3RN0) #16

This is why I support the DB road map. Hopefully it offers something new and fresh to the game that makes the game play really exciting and unique.


(acQu) #17

Played 3v3 today. I think it is good and offers a good variety in class switch decissions. Actually, your class decission could make a huge difference the less players there are. I feel in 6v6 it is not that valuable anymore (at current state of the game) since players would just inflate classes, since at each stage there is just one best option at times, e.g. soldier soldier medic to rush the last objective in whitechapel.


(Erkin31) #18

Why should I play this game?

Because it offers a lot of differents things than other FPS.
For me, Enemy Territory is a genre of FPS* and DB inherits of some elements of this genre :

  • Weapons with no spread and characters with fast movements (like the straff). That offers good gunfights between players where it’s important to move and track its target, and not only aim.
  • Objectives game modes (never seen a better game mode in FPS, I found that Dystopia is the best for this).
  • A good teamplay thanks to : Objectives, classes, XP earned by playing in team.

What you should do zatoichi35, is to try Enemy Territory (Free) and/or Enemy Territory Quakewars to more easily understand what makes this games differents than the others FPS.
For the player that i’m, I already have fun on the alpha of Dirty Bomb while I totally hate BF/COD.

But before to want some fresh innovations, I would prefer to find in DB what it’s really good on ET. Currently, i find the gunfights are not as cool as in ET.
I would like that Dirty Bomb becomes for Enemy Territory what Tribes Ascend is for Tribes 1 / Tribes 2.


(Erkin31) #19

I just hope this will not finish in a “melting pot” of weapons from all FPS.
That my only fear for the free2play system of Dirty Bomb, the need to create a lot of different weapons and so, some new mechanics which can totally change the gameplay of the game.