I really dislike the fire support in this game. It’s stealthy, sudden and lethal and players can’t really respond to it. The only way they get to respond to it is the large delay it has before the silent invisible ****storm breaks lose and kills a bunch of people.
Instead I’d like to see fire support respond faster to beacons/painters but rain down slower so that players get a better visual which allows them to respond to it better.
I mentioned it in the visual effects thread but I think it’s better to start a new discussion on this.
I propose that we make the fire support, both the drone strike as well as the artillery behave like white phosphorus (and here I paste what I already said in the other thread)

Now white phosphorus is nasty stuff and in real life there really isn’t anything cool or fancy about it. It’s regrettable that such a barbaric weapon is still used in a modern age.
HOWEVER
In a game it would be frigging awesome. It functions in just the right way that it makes it entertaining for players.
What I like about white phosphorus (as far as there’s anything to like about white phosphorus at all…) is that it falls very slowly and then it bounces. It leaves very clear smoke trails making it easier to see what’s going on. This seems to be ideal air-strike and artillery behaviour. It means players can respond to it better. This means that the fire support can respond faster to the designator and the bouncing stuff could turn things less predictable (and you’ll be able to hit players underneath a shelter if you aim well).
And come on, they’re mercs, they’re thugs like Blackwater and all that stuff. Of course they possess white phosphorus.
Oh and an added mechanic in white phosphorus is that it could have a damage over time effect. This means that the shells themselves don’t have to be lethal but you’ll come very close to dying from it if you don’t recover in time (IE if you weren’t already at full hp or if you were being wounded by bullets while being burned).
All in all I think a white phosphorus strike would be much more satisfying than these stealthy fire support strikes we have now. And it really can’t be that real wars have better fire works than games have.
Guys you can’t seriously tare the fire support in it’s entirety based on how well it counters the EV.