Name: Baron
Role: Fire Support
Primary Ability; Heli Control: Baron takes out a touchpad-like device and if the Heli isn’t on the field yet the Baron can drop it to a spot near him that has a direct line of sight to the sky. While the Heli is on-field Baron can remote-control it. With ASDW keys you control it horizontally and with the crouch and the jump button vertically. You can look around by simply moving your mouse. The Heli can do quite a lot. It’s primary fire either drains ammo from an enemy or refills a far-away teammate’s ammo reserves to a full. The fill-up function has a 17-second cooldown but the drain can be used always. It locks onto an enemy and starts to drain his / her ammo reserves. It’s first slow but if a direct line of sight is not broken with the enemy the drain rate can become quite large.
The Heli’s secondary fire ability is a little bit different. You see, when Baron spawns for the first time during a match he spawns with a giant container under him having pretty much a size of 75% of the EV’s volume. The Heli can carry this container under it and drop it on enemies imprisoning them because of the container having no bottom. The container also has a down-facing camera to help a precise drop-off. While the enemies are inside they have to break out. The container’s own weight-produce system will overheat the container in 30 seconds after the drop-off disabling it. Of course waiting like that would be boring so the trapped mercs can fast out the progress with some kind of minigame possible to play inside the container. Being good at the game would make the progress 100% faster at it’s maximum. Once the container overheats the horizontally-facing walls of it will allow the enemies to go out. If the enemies try to escape from the container by committing a suicide the remaining time until the overheat disables the container will be added to their respawn timer.
When the container becomes disabled it has to be repaired. Non-engineers can repair it in 8 seconds and engineers in 5. This repairing also has to be done for the Heli if it goes down. It has 500 health at it’s maximum and it regens one a second.
The Heli can fly upwards as long as it’s next to a wall that leads to some possible-to-be-walked-on surface. One possibility is also that it has distance to the surface beneath it to be less than it’s own height and possibly the container’s height combined.
Secondary ability; Tech Telescope: Baron can take out a telescope. With his primary fire he can swing it like a melee weapon and with it’s secondary fire Baron can look through it at far-away places.
If an enemy gets hit by the telescope the enemy player’s mouse sensitivity will be doubled for three seconds. In the other hand the enemy will have his / her mouse sensitivity reduced to 25% of it’s normal value if Baron has the enemy in his line of sight through the telescope for a span of time of 3 seconds. Then as long as Baron keeps looking at the enemy through the telescope the sensitivity will remain reduced.
HP: 120
Speed: 400
Arsenal: Baron’s default primary weapon is the Dreiss AR. He can also carry the Stark and the M4A4.
Secondaries, he has the .40 as his default and he can also have the Deagle and the Gaulden.
Melee-weapon-wise he has the Bat as his default and he can carry the Combat Knife and the Kukri also.
About Baron: Baron tried to solve problems peacefully. World, being the mean place it is, didn’t listen. Baron was an idealist of an aggressive kind but in the end he realized something (said “Screw it”). What happened resulted in him using guns and military tech to solve problems and finally getting his beloved place among the world’s most popular mercs. He cannot accept it when the world doesn’t function like he would like it to so don’t try to make you and him friends. He is kinda fat and uses robes and hoodies as his clothes.
Uses: Baron can take out important mercs and especially slow ones. He can also screw up snipers’ aim and have an upper hand in melee fights. Good against slow Assault, snipers and ammo-needing mercs.
Weaknesses and countering: Strike Baron when he’s controlling his Heli. He’s immobile and easy prey. If he tries to melee you dodge and in the case of the looking-through-telescope move so that he cannot reduce you sensitivity. If you see his Heli move out. The Heli is dangerous but slow. If you have time to destroy it do it. You’ll do nice service to your team.