What do you guys think of lowering the damage required to finish off someone? I feel like finishing someone with my primary weapon takes the same amount as killing them. I often run into situations where I kill a few people at medium range, and I keep spamming my gun to finish them, but by that time, I have to reload, and all of them are already revived.
I don’t know if this is a popular opinion or whatnot, but I do feel like when there are two healers working together, they are literally unstoppable. However, a lower requirement to finish someone off, I believe, would alleviate defense teams in trying to penetrate attacking forces that never spawn.