Finishing Damage


(Uqe) #1

What do you guys think of lowering the damage required to finish off someone? I feel like finishing someone with my primary weapon takes the same amount as killing them. I often run into situations where I kill a few people at medium range, and I keep spamming my gun to finish them, but by that time, I have to reload, and all of them are already revived.

I don’t know if this is a popular opinion or whatnot, but I do feel like when there are two healers working together, they are literally unstoppable. However, a lower requirement to finish someone off, I believe, would alleviate defense teams in trying to penetrate attacking forces that never spawn.


(coruscate) #2

its 50% of the full life of someone.


(Gi.Am) #3

Also the head multiplier still works against downed enemies. So aim for the head if you have to use a gun to finish them (in most cases knife is the weapon of choice).


(srswizard) #4

The main problem is the random ass wiggling of the downed player models, and the head sometimes being out of sight.
They sometimes even do a quick 180 degree turn, after being downed.


(CCP115) #5

Knifing is an instagib. Any form of knife damage, I think. The quickest way to finish a nearby player without nearby enemies is to press 3 to swap to knife, do a quick attack (left mouse) then swap back to ur gun.