FINE TUNING UPDATE - SEPTEMBER 2015


(GawdZerrah) #81

p.s. I HATE MY NAME YOU GUYS GAVE ME UPON SETUP… very not cheerful and baker?? depends what im baking if you know what i mean :wink:

nvm figured out how to change my name…we’re good


(Iceqw) #82

Hi, how are you?, how you ever gonna fix South Americas Servers? we have higher ping than europa servers, maybe you already have a contract with the server service or something, who knows, but at least say something about it. Thanks


(Resine) #83

Every 2 weeks you buff the Anhould and I am sitting here wanting a proper SMG instead of a bloody shotgun.


(MethodOwn) #84

[quote=“ecstaticTrain;85476”]And how are we supposed to pick our mercs for the appropriate team in Objective mode now?[/quote]This is really the only thing I don’t like about the new lobby. If I don’t know what team I’m going to be on, and can’t change mercs/loadouts when I do, then I can’t pick the best rotation for the map.

I never use Skyhammer or Bushwhacker on offense. Sometimes I’d rather have Aura than Sawbonez or Phoenix. Now I can’t be sure I made the right choice until I’m stuck on a team.


(XavienX) #85

I’m waiting for the Hollunds buff and katana fix.


(Hellfig) #86

Oh finely Fragger got nerfed…
It’s about time.

This will cause a lot of anger to alot of people. But quite frankly: Fragger is a bit OP when you have a good aim. You just need a medic, and you can tank like a boss.
With his double nades, it was easy to clear obj.

Thank you @devs.


(JesseKomm) #87

[quote=“Hellfig;85672”]Oh finely Fragger got nerfed…
It’s about time.

This will cause a lot of anger to alot of people. But quite frankly: Fragger is a bit OP when you have a good aim. You just need a medic, and you can tank like a boss.
With his double nades, it was easy to clear obj.

Thank you @devs.[/quote]

It wasn’t a nerf, it’s a rebalance, quite frankly as a Fragger user I like this WAY more. Shorter cooldown on grenades is much more desirable than being able to hold 2 in reserve. It requires more skill, this does not make it a nerf.


(Szakalot) #88

[quote=“JesseKomm;85684”][quote=“Hellfig;85672”]Oh finely Fragger got nerfed…
It’s about time.

This will cause a lot of anger to alot of people. But quite frankly: Fragger is a bit OP when you have a good aim. You just need a medic, and you can tank like a boss.
With his double nades, it was easy to clear obj.

Thank you @devs.[/quote]

It wasn’t a nerf, it’s a rebalance, quite frankly as a Fragger user I like this WAY more. Shorter cooldown on grenades is much more desirable than being able to hold 2 in reserve. It requires more skill, this does not make it a nerf.[/quote]

yes it does, because once you throw a nade you don’t have another one for 17 seconds. This is a big deal, whereas previously you could stack nades to use them for maximum power.

Short high-powered bursts are better than slow low damage poke. If you can reliably clear two people in 5 seconds in a 5v5 and then be useless for a minute: your clan would only need two people like you to do every objective in the game 3v1.


(MarsRover) #89

Could your name be somehow highlighted after the teams are assigned in the lobby?

(Unless I’m blind and something like this already existst)


(wumples) #90

It seems like the people complaining about the “Fragger nerf” here are focusing on how he will bust through now, or how he will defend now. I’m surprised Fragger was the only person playing and won’t have support.

After playing on offense with Fragger I like the 17 second change. Sure I miss the double nade, but I felt like I always had a grenade when I needed it and I wasn’t waiting another 10 seconds… so in pub it felt fine.

It will be interesting to see how the clans modify their line ups based on this. I think his high health, and potential for dealing damage, plus the extra skill with grens they have, will make this a non-factor. But time will tell.


(watsyurdeal) #91

[quote=“Szakalot;85688”][quote=“JesseKomm;85684”][quote=“Hellfig;85672”]Oh finely Fragger got nerfed…
It’s about time.

This will cause a lot of anger to alot of people. But quite frankly: Fragger is a bit OP when you have a good aim. You just need a medic, and you can tank like a boss.
With his double nades, it was easy to clear obj.

Thank you @devs.[/quote]

It wasn’t a nerf, it’s a rebalance, quite frankly as a Fragger user I like this WAY more. Shorter cooldown on grenades is much more desirable than being able to hold 2 in reserve. It requires more skill, this does not make it a nerf.[/quote]

yes it does, because once you throw a nade you don’t have another one for 17 seconds. This is a big deal, whereas previously you could stack nades to use them for maximum power.

Short high-powered bursts are better than slow low damage poke. If you can reliably clear two people in 5 seconds in a 5v5 and then be useless for a minute: your clan would only need two people like you to do every objective in the game 3v1.[/quote]

It didn’t affect me at ALL when I played Fragger last night, if anything I got my nades really quick it felt like, and the cooldown when you cancel a cooked nade just makes that even more so.

If anything Fragger has gotten a raised skill floor to play him, but he’s still one of the most rewarding classes to play by far.


(Grave_Knight) #92

I love this Phantom change. He feels viable in combat now, though I have to get use to changing my speed. Still think he’s a step to slow and I want a spotter power for him so he has more utility without voip. I love just walk right up to the enemy and cutting off their faces.


(triteCherry) #93

[quote=“Szakalot;85688”]
If you can reliably clear two people in 5 seconds in a 5v5 and then be useless for a minute: your clan would only need two people like you to do every objective in the game 3v1.[/quote]

That was a good thing because…?


(Sussepus) #94

The new lobby system got one big flaw. And that is that you cant choose mercs for your squad based on whether you are attacking or defending and depending on what other people on your team choose.
I dont know about you guys but I prefer some mercs or classes to have available when defending and others while attacking and i want to make sure i have at least one merc from a class not chosen by a lot of team mates.

Since you dont know which side you will end up on you are stuck with one or more mercs you dont feel is viable for the team and you may end up not having enough of a certain class because you had to guess. For someone who plays to win and picks mercs out of team need its a huge step back not being able to choose the “right” merc for the match.

Please either add an option to do a last minute change to your squad after you are assigned to a team, could be a 5 second window, or make it possible to setup one squad used for attacking and one for defending.

This wont change anything in terms of team balance but will bring back the element of choosing the right merc for the job.


(Szakalot) #95

[quote=“Sussepus;85986”]The new lobby system got one big flaw. And that is that you cant choose mercs for your squad based on whether you are attacking or defending and depending on what other people on your team choose.
I dont know about you guys but I prefer some mercs or classes to have available when defending and others while attacking and i want to make sure i have at least one merc from a class not chosen by a lot of team mates.

Since you dont know which side you will end up on you are stuck with one or more mercs you dont feel is viable for the team and you may end up not having enough of a certain class because you had to guess. For someone who plays to win and picks mercs out of team need its a huge step back not being able to choose the “right” merc for the match.

Please either add an option to do a last minute change to your squad after you are assigned to a team, could be a 5 second window, or make it possible to setup one squad used for attacking and one for defending.[/quote]

one squad for attacking and one squad for defending is a really good idea!

as far as choosing your mercs based on your teammates - imo this is not an issue, as you can never predict what people will chose from the bunch they have selected. plus; at the time you are selecting mercs, they might be switching mercs themselves. and if nobody wants to play a medic, or an engineer, well thats just too bad ; P


(RyePanda) #96

Also, defusing a secondary objective C4 still doesn’t count. So to get my credits for the mission I have to let the enemy succeed, which is really wrong.


(bontsa) #97

My thoughts exactly. If missions idea is to guide people new to game have the realization of how convenient secondary objectives can be (and why not older players too), why wouldn’t “Gain X amount of xp through attempting to complete secondary objectives” be just as effective? Much less frustrating to execute, still pokes player towards completing them, does not mean only way to get the mission is Proxyrushing.


(Sussepus) #98

Your right that you cant 100% predict what will be used but chances are that the more of a class is brought into the game, the bigger chance it is that some one will play that class.

Too often i see teams with no/few medics or engineer chosen
when i see that i make sure i bring one of the whatever utility class missing even tho i didnt plan to do it.
however if i see 6 possible medics in my team i will consider bringing other classes instead.

Also remember that often missions claims one spot(get x xp with y merc in your squad) its even more important to chose the other two spots wisely.


(TndY) #99

Performs quite well atm.
What kind of changes did you have in mind?