Fine tuning opinions


(PurpleNurple) #21

Only thing that bothers me about this patch is me getting my spawns skipped when I die around 1-3 seconds left and the delay bug on spawning where you temporarily go into spectate mode flying around.


(Yackamov) #22

I think this is incorrect. The melee change de-nerfed the Phantom. Just in a game with a guy raging like before the first patch with phantom. Pulling into the defense area, then quickly slashing everybody before you could even figure out WTF was happening. Over… and over… and over… again. He wasn’t a game changer for the team cause he wasn’t very good. But he was easily the top fragger because he got 3 kills with almost every uncloak before someone could take him down with some quick headshots.

I’d bet that’s going to get “balanced” again soon.


(N8o) #23

They screwed up spawning, deployables, and the servers seem really unstable right now. They got rid of the melee turn limit and decreased aim punch by a decent amount. They did end up screwing up more than they fixed, but…
I mean.
Anti-cheat exists now.


(N8o) #24

This happened to me twice, my sprint and weaponswitch became unbound[/quote]

This is also not a new development, it has been around for ages.


(triteTongs) #25

I hate how there are shared weapons, honestly.
I feel like some weapons are the reason why a weak merc is strong… but at the same time, that same weapon makes a strong merc stronger (e.g. the crotzni on a phantom vs the crotzni on sawbones)


(Samniss_Arandeen) #26

The Crotzni changes and a weird Bushwhacker disappearing-turret glitch aside, I have nothing but positives for this update. Now if only they would fix showing the map intro cutscenes when you join a map mid-match. Seeing the ongoing hostilities around the objective as it’s being shown is rather hilarious.

Also, new anticheat ftw. Let’s hope it isn’t riddled with holes like Xignpoop was.


(ATTEM) #27

it’s quite good, but I am disappointed that there weren’t any change applied to blishlok


(Anaconda) #28

We really need another patch to fix the “keys randomly become unbound” bug asap.


(Eox) #29

I couldn’t try the changes yet, but so far nothing really shocked me. Actually it was even pretty pleasent to read. I am a bit worried about AR/Burst Fire weapons being a bit too strong though, but I can’t really judge right now.

However there’s still no fix for Fletcher’s stickies. This was really disappointing. And theres still some questionable oversights : the SMG-9 got buffed, why the Blishlok didn’t ? Those two SMGs were seen as the worst SMGs available by the community. SMG-9 got some pretty good changes so far, making it more on par with the other SMGs, but not the Blishlok. Does it perform better than we though ?


(Fleshpound) #30

It was quite good but there is no changes to blishlok and Fletcher fixes.

Why do we need to wait that much time for Lock in working.


(Badger_Commander) #31

Overall good although it’s a shame that melee changes were partially rolled back but it’s not a huge deal.


(Ctrix) #32

Heartily disagree. Rhino is the most annoying merc in the game.


(Badger_Commander) #33

Prepare for “No Rhino is useless in the awesome high level super elite games for hero legends like me, obviously plebs wouldn’t understand” posts :wink:


(Gi.Am) #34

[quote=“Eox;68906”]I couldn’t try the changes yet, but so far nothing really shocked me. Actually it was even pretty pleasent to read. I am a bit worried about AR/Burst Fire weapons being a bit too strong though, but I can’t really judge right now.

However there’s still no fix for Fletcher’s stickies. This was really disappointing. And theres still some questionable oversights : the SMG-9 got buffed, why the Blishlok didn’t ? Those two SMGs were seen as the worst SMGs available by the community. SMG-9 got some pretty good changes so far, making it more on par with the other SMGs, but not the Blishlok. Does it perform better than we though ?[/quote]

Propably I mean the graph with the patchnotes has it behind the crotzni/kek10 so outperforming the hochfir and smg-9, but I also noticed a very large increase in blishlok usage, since they changed the sound. And in my experience they don’t do bad.

I’d argue they based the balancing around the Blish. bringing those that perform worse up a notch and bringing those that perform better down a notch.


(Leonine) #35

I don’t exactly hate the patch, but I don’t understand the reasoning behind any of the changes.

Why did Nader and Rhino of all people need changing? Small buffs, admittedly, but have you ever seen anyone say “Nader has too little health and too much movespeed”?

I can sort of understand buffing the Ahnulhd and Hollunds but decreasing the Remburg spread? What? That beast can already take out almost every merc in the game with a single headshot. Who the Hell was asking for a Remburg buff?

The BR, Stark, and Timik all got the exact same buff. This just feels lazy. They aren’t the same weapon and they shouldn’t be treated as such. Why would you buff the Timik’s accuracy instead of its damage or even ROF? Now you’re just making it more like the other rifles. The BR already has insane headshot damage - and you’re making it easier to aim?

Meanwhile Fletcher isn’t fixed and Phantom is still a waste of a merc.

Like I said, I don’t want to be too negative, I’m not saying the changes are necessarily bad - in fact, most of them improve weapons I like and use. I just don’t understand why most of these changes were necessary at all, let alone a priority. Buffing the Remburg and BR in particular just seems bizarre to me.


(Yackamov) #36

I use blish on my Aura all the time and do well enough. It’s not bad. But I will say this, if I switch to Sawbonez/Crotzni, I tear it up. It’s a totally different feel. Maybe the balance is the health station, which seems more powerful compared to the health packs so she gets a weaker gun? I would think that the tradeoff between those two medics would be the stationary health versus the mobile one, not the gun. A buff on the blish would be nice, but I’m betting their statistics show that it’s doing well since there’s a lot of Auras out there and shotguns suck.


(Snark) #37

General thoughts,

  • reduced spread on a lot of guns, which is good.
  • ttk may have been dropped a bit too low for my liking because of that, but perhaps not.
  • introduced some bugs with projectiles disappearing and possibly more player warping, perhaps related to server efficiency changes.
  • made shotguns better (shotguns are unfun to play against which is distinct from being overpowered).
  • knife gibbing no longer unpleasant due to sens changes.

I don’t want to sift through the long threads on the other forum but pretty certain they’ve said they look at and balance for stats from the different player skill demographics, not just average.


(srswizard) #38

This fine tuning patch needs a lot more fine tuning.
Somehow airstrike markers and ammo packs are now often invisible for me, when throwing them as a Skyhammer.
I noticed that explosions had some weird delay too, and there were some other weird things going on in the matches that I just played.

A friend just reported that half of his grenades, as a fragger, are now invisible, so I guess they managed to break abilities universally?


(Ghosthree3) #39

I had an airstrike marker disappear once on me earlier. I wasn’t sure if it was related to the new bug or because I switched weapons really fast after throwing it.


(Yackamov) #40

All deployables seem to have a problem like that. I got killed by an invisible airstrike. Didn’t even see explosions. I’ve had my health station disappear when dropping it to the left of the door to the ammo stairs on Terminal when on defense. I think it went into the wall? I dunno, but it didn’t appear to be giving health and I had a full cooldown for dropping it again.