Hey all…
is there some technique used to find unused origin brushes, causing sv_setbrushmodel: Null errors?
Im trying to mod goldrush a bit, deleted all objectives to save some bsp size (instead of hiding them via the script as in LMS mode), and now after compiling i get the sv_setBrushModel: NULL error… well, i’ve already spent half an hour skimming the map for lost origin brushes, found a few, error is still there…
is there any way of quickly selecting a brush with a certain texture? i’ve heard about this, something about shift+ctrl+click on the texture in the texturebrowser, but it doens’t work…
and using Find/Replace is no use obviously as it only selects faces (unable to delete the brush then) and it doesnt show them in 2D window then… sigh
I now have only 5 origin brushes left… 3 for the command post (LMS one, deleted the other one) and 2 for 2 health/ammo cabs. Compiling now… and it will take some time so ill get back to you tomorrow to see if the error is still there 