I was just wondering,
If you take the tracemap of your map, and choose an entity, will it be possible, at all, to know where on the tracemap that entity is located, using the entities origin key?
For example, you take your tracemap, choose a commandpost and look at it’s origin. Can you even know where on the tracemap that commandpost is located using the origin?
I don’t think it’s possible because the origin is based on the position in the map editor / game world, while the tracemap is only part of that world.
You don’t get the entire black void around your tracemap…
I thought it would be cool for my script program ETScript, to load the entities that you might use (that have script or targetnames) and to be able to show the tracemap with the entities location.