You know -filter works levelwidely while q3map_FilterRadius N per shader basis.
Here is a question.
Can -filter specify its radius N?
Or it is static?
If so, why and what the value of N?
Thank you.
-filter switch @ light phase like q3map_LightmapFilterRadius
Q111
(Q.)
#1
Q111
(Q.)
#3
Oh, you’re right. :blah:
Again my question is
Why
-filter N(all)
is impossible at command line?
obsidian
(obsidian)
#4
“N” = filter radius
If you have specific surfaces that require a different value, you can set q3map_lightmapFilterRadius separately since the shader version takes precidence over the command switch.
Shallow
(Shallow)
#6
Your question is a bit like asking, “Why can’t I draw a blue line with this red pen?” It won’t do it because it’s not made that way.
Q111
(Q.)
#8
To tell the truth, ideally, I’ve been waiting for q3map2 author saying “Because it is bleh, I omitted that feature.” or something like that.
Maybe my explanation was improper.