Hi. It is me again the noob ( and I really am a noob ). I have made a pk3 file and so far so good or almost.
When working on the map I have selected different textures from different maps well most of them from Marrakech Streets2 ( yes I have permission from the developer of Marrakech Streets2 ).
When I made the pk3 I followed this tutorial : http://www.wolfensteinx.com/surface/tutorials/pk3_win8.html I basically put all the textures that I have used from Marrakech Streets2 in a folder called textures, the map in a folder called map and etc…
Now I know almost noting about shader or scripts but that was my next step to try to learn. So for example I took the script ( shader ) from Marrakech Streets2 shader file and put it in my own shader file ( which is located in the script folder ) and did so with all the textures that I had in my texture folder.
Example :
textures/MyMapName/wall_orange
{
q3map_nonplanar
q3map_shadeangle 60
implicitMap -
}
Then I make a clean ET installation, start ET and load the map. All the textures that I took from Marrakech Streets2 are displayed as black and yellow. Then I take down the console and see that ET can not find “texture/morroco/wall_orange” where morroco is Marrakech Streets2.
Now the question. Is there a way to tell ET do use the textures that are in my pk3 or do I have to follow this tutorial http://www.splashdamage.com/forums/viewtopic.php?t=14544 , select the brush surface and put the textures there again?
Thanks,
Stebbi67



