Ive completed Beta 3 of this map. Not much changed other than vis stuff.
I rebuilt a few hallways to give even better fps, also moved the initial Allied spawn back a few feet, about 20. I added a path from initial allied spawn to the Field HQ.
Rebuilt the allied cp spawn area. Added some new models, more details… looking quite nice now I think.
None of the flow of the map was altered, other than the two hallways that were re-routed.
Anyhow, this version should replace all other versions.
http://etdoa.com/decoy/field_hq/field_hq_b3.rar
Ok, so I decided you guys can check out this map. Its been 3 weeks of work to get to this point. Sounds short but the map is almost complete.
Would like to get as much feedback as possible
http://etdoa.com/decoy/field_hq/field_hq_b3.rar
Thought I would post this command map I made. Been working on doing aerial shots of the map and got everything to line up just right.
This map is almost ready for release. From what you can see in the map, the allies are attacking.
Objectives:
Blow Main Door
Blow Side Door
Build Field HQ (transmitter)
Build CP for forward spawn 1
Steal Key Card and Secure at door controls
Capture Forward Bunker to gain forward spawn 2
Steal the Documents and return them to the Field HQ (transmitter)Axis can build CP but gain no spawn.
Field HQ can bestroyed with Satchel and DynoThere are 3 doors that require axis uniform to enter. (not marked on map)
Anyhow… look for more soon.



