Hi,
i did a small “open source” sample map, for beginners.
all sources are included, so feel free to take a look.
http://www.fidel.vido.info/show/maps/fid_sample1.zip
features see the attached readme thing
more or less experimental things (at least for me) and
i hope i’ll find the time to continue the series of small little samples
greez fidel
Readme:
// Fidels Sample Maps - Part 1
//
// by fidel castro
//
// www.fidel.vido.info
// fidel-castro@arcor.de
A) Why:
This mapfile is done for several reasons.
My target was to show some special effects
of the q3-engine in combination wih q3map2.
This sample is best viewed with default cfg, so remove your game cfg .)
B) What or features of part 1:
- portalsky (terrain model)
- penumbra shadows in light entity //in sky possible as well
- lightmapscale in func_groups
- lightmapscale in worldspawn //dont use this in large maps
- phong shading on floor
- ET.def file updated for the “new” et-features like spotlight
- experimental shader use
- experimental shadow things
C) Compile:
One thing at first, the used compile settings are very special.
I can NOT recommend to use them in a large map.
I’m using bat files for my compiles, but give q3map2build a try, its a nice tools, --> E) Links
-meta -patchmeta -samplesize 2 -skyfix // good values are 4 or 8 or higher
-vis -saveprt
-light -fast -patchshadows -lightmapsize 512 -v -samples 3 // samples 2 or 3 should be more then enough
D) The mapfile is included in the pk3.
The used textures are free for use.
The sword model is taken from KENGAKUSAN, so if you wanna use it, ask him first.
E) Links:
http://www.qeradiant.com/
http://shaderlab.com/
http://www.shaderlab.com/q3map2/shader_manual/
http://www.splashdamage.com/
http://www.shadowspawn.net/beta/quake3_mapping_q3map2build.htm
basic german tutorials about the used q3map2 features
http://www.level-designer.de/
F) Thx goes to:
- mic(]PaziFist[) for shader help & ideas // www.co-mic.de // #co-mic @-Net
- ydnar for the nice q3map2
- Splashdamage & ID for the game
- and the rest of the world, hrhr.
G) Feel free to share this file under the following conditions:
- ReadMe-file must be included in any DL of this sample map.
- Dont use the sword model without permission of the owner.
Finally i hope this map will be a small help for the newbies in mapping businees.
Rousseau mentioned:
that what we do not know harms us less than what we think we know, but don’t.
My Comment:
I am still confused, but on a very much higher level
greez fidel
and just a bit smaller texture
