FG42 scope sway is diffirent on server to client sway
for those who think it is bug add this to CG_ZoomSway()
bellow
static void CG_ZoomSway( void ) {
float spreadfrac;
float phase;
float pitchMinAmp, yawMinAmp;
if( cg.snap->ps.weapon == WP_FG42SCOPE )
{
pitchMinAmp = 4*ZOOM_PITCH_MIN_AMPLITUDE;
yawMinAmp = 4*ZOOM_YAW_MIN_AMPLITUDE;
}
else
{
pitchMinAmp = ZOOM_PITCH_MIN_AMPLITUDE;
yawMinAmp = ZOOM_YAW_MIN_AMPLITUDE;
}