FG42 scope sway bug?


(Jaquboss) #1

FG42 scope sway is diffirent on server to client sway
for those who think it is bug add this to CG_ZoomSway()
bellow


static void CG_ZoomSway( void ) {
	float spreadfrac;
	float phase;


	float pitchMinAmp, yawMinAmp;

	if( cg.snap->ps.weapon == WP_FG42SCOPE )
	{
		pitchMinAmp = 4*ZOOM_PITCH_MIN_AMPLITUDE;
		yawMinAmp	= 4*ZOOM_YAW_MIN_AMPLITUDE;
	} 
	else 
	{
		pitchMinAmp = ZOOM_PITCH_MIN_AMPLITUDE;
		yawMinAmp	= ZOOM_YAW_MIN_AMPLITUDE;
	}


(IneQuation) #2

I thought Chruker had this in his bugfix project.