few things


(Zipp3R|PL) #1
  1. how to make a .map from a railgun.pk3 ??
  2. how to make a train or TRAM ?
  3. wich shader is shader to run on ice like in fueldump and what to do with shaders how to use them the same like textures?
    4.what i are best objectives and advertisments for ski jump ramp?
    (sorry for bad writing)

(DarkMatrix) #2

Huh? You mean convert railgun to a openable map in radiant? Unless you have the patience to beg SD long enough or are able to decompile, you can’t.

If you are refering to the one in railgun, you ought to learn how to make tanks and script movers first. Be warned this will set you’r project back by at least 2 months and cost you many many headaches.

textures/snow_sd/icelake2


(Zipp3R|PL) #3

thanks DarkMatrix
anyway 2 things
1.do you have a good script mover tutorial
2.did you know from where i can get TRAM model/prefab
thanks


(DarkMatrix) #4

I learned by copy pasting the tank from goldrush and it’s script and going over every of it’s triggers and functions and identifying what each one does with the help of this: http://dleblanc.dyndns.org/etdocs/movingbobj.html
(from http://dleblanc.dyndns.org/etdocs/)

And this one might be usefull too.
http://wolfy.rtcwfiles.com/tutorial_advanced_scriptmover.htm

Lastly don’t forget the forum search.

There are no A-Z tuts on script movers (that I know of) as detailed as the first one. I don’t even know of anyone trying to make a railgun-like script_mover.

As for the prefab of a tram I don’t know of any, but I suggest you check out the prefab site list: http://www.rtcwfiles.com/file.news?ID=6520

I recal seing a couple of train stuff. They might have just what you need.