Few things to look at fixing!


(Zyten) #1

Crotzni: As of late I’ve been getting smashed extremely hard by these, it feels as if the damage output is higher than the Kek-10 as 3 headshots kills quickly from others using it.

Shotguns: They feel overpowered, I’ve had a few times where as Phoenix at full health with only 1 person on the enemy team that is alive, I’ve been one shot by the shotgun. It would be alright if it didn’t deal 100 damage.

Stark AR: I’m not going to lie, everyone says it’s broken and I personally use it on Kira, the whole broken theory is damage output being high compared to it’s burst fire counterpart, the BR-16.

Rhino’s minigun: It’s pretty much an insta-kill within 13m to any merc with 110HP or lower. Worse accuracy please.

Execution: Many times has both teams planted just to lose the round because the bomb is invisible and not actually planted. Would be amazing to have team chat saying which route you’re going to take.

Overground: A bush near A isn’t a solid and players can go inside it, from experience a Phantom was taking no damage from me.

Resupply points: As brought up in the past and sometimes on Stream, you can get stuck on them by jumping on top and crouching. You need to jump out of it.

Aura’s healing station: When you have a Rhino camping one, good luck in killing him, or anyone else on it. Sawbonez needs to stop getting heals by it once he picks his own medpack up as he is basically god during the effects. Please limit the amount of healing it does in a certain time period to players.

Molotov’s: Public match, normal Objective: I’ve died by a Rhino just to be told my own team mate has finished me with his fire and that I’ve got a choice to punish or forgive. People are going to see it as a form of trolling and will like to punish players.

Turret on Chapel up repairable ramp: It’s only this turret that I have seen players become Slenderman on.

Competition: We have so many comp players coming to pub absolutely wrecking low levels because comp now has more hackers as many claim, so please fix this so we can get rid of comp players all together making games unfair.

Unbalanced games: Most games I play have many high levels with skill on the same team and most of the time they are paired, the vote system isn’t right and should have a max of 4 yes’ to scramble. An easy win isn’t fun, nor is an easy loss. If the game isn’t challenging for both teams, the game is just boring as getting deaths only suck.

All of this is still happening as of the 4th of November.
Please add onto this for those having issues or know of other things that need balancing.


(Jostabeere) #2

Are those the only things you’re complaining about? Maybe you missed something?
I can say: Learn to play. Most of the things you speak about are nonsence, sorry.
And look at this: http://dirtybomb.gamepedia.com/WeaponStats


(CCP115) #3

Some of these, I’m afraid are just you.

Others are genuine though. Stupid ammo crates keep sucking my feet in.


(ImSploosh) #4

Most of these things don’t need to be “fixed.” Rather, it’s just you complaining. The game is extremely balanced, especially compared to the majority of games out there today. Obviously a rhino next to a healing station will be tough to kill, you need to be tactical and not approach him head on. Same goes for a rhino with his minigun out. If you come from behind, you normally win.

Also, there’s no need to fix any bushes that players can walk into. It should be like that. I hate when games create such a beautiful looking map, with so many spots, and cool areas, only to be blocked off by invisible walls. Dirty Bomb already does this enough while leaving some spots open. I would love to see maps where there are no invisible walls.

You’ve only discussed a few real issues. The main one being the problem with execution and the bomb. But, I’m sure they’ve been looking into that.


(Mister__Wiggles) #5

Yeah some if this is just you finding something to complain about. Don’t get me wrong you do make a couple of valid points and I’m being genuine and mean no offence when I say your complaining but it’s all I read lately. The balance is bad yes, I played to games yesterday where I was abused for switching teams to balance out the obvious stack and then got even more shit when we pulled of a clutch win. People will complain about everything. Shit here I am complaining about complaining.
To leave you some advice though. Crotzni and the kek are almost identical. Execution is currently full of new players due to a cock up on SD’s part. Rhino does need tweaking but how they will do it is anybodies guess send I wouldn’t be surprised if he isn’t tweaked until thunder comes. Aura healing stations are the easiest thing to destroy, in molotov or grenade or even a couple of stickies hell just shoot the darn thing.
About the cheats in comp, I avoid comp because of the balance not just the cheats. Pub games are easy to join and require no commitment. Comp players always play pub games for a warm up so your point about them playing in pub games to avoid the cheats is flawed.


(N8o) #6

[quote=“Zyten;19748”]Crotzni: As of late I’ve been getting smashed extremely hard by these, it feels as if the damage output is higher than the Kek-10 as 3 headshots kills quickly from others using it.

Shotguns: They feel overpowered, I’ve had a few times where as Phoenix at full health with only 1 person on the enemy team that is alive, I’ve been one shot by the shotgun. It would be alright if it didn’t deal 100 damage.

Stark AR: I’m not going to lie, everyone says it’s broken and I personally use it on Kira, the whole broken theory is damage output being high compared to it’s burst fire counterpart, the BR-16.

Rhino’s minigun: It’s pretty much an insta-kill within 13m to any merc with 110HP or lower. Worse accuracy please.

Execution: Many times has both teams planted just to lose the round because the bomb is invisible and not actually planted. Would be amazing to have team chat saying which route you’re going to take.

Overground: A bush near A isn’t a solid and players can go inside it, from experience a Phantom was taking no damage from me.

Resupply points: As brought up in the past and sometimes on Stream, you can get stuck on them by jumping on top and crouching. You need to jump out of it.

Aura’s healing station: When you have a Rhino camping one, good luck in killing him, or anyone else on it. Sawbonez needs to stop getting heals by it once he picks his own medpack up as he is basically god during the effects. Please limit the amount of healing it does in a certain time period to players.

Molotov’s: Public match, normal Objective: I’ve died by a Rhino just to be told my own team mate has finished me with his fire and that I’ve got a choice to punish or forgive. People are going to see it as a form of trolling and will like to punish players.

Turret on Chapel up repairable ramp: It’s only this turret that I have seen players become Slenderman on.

Competition: We have so many comp players coming to pub absolutely wrecking low levels because comp now has more hackers as many claim, so please fix this so we can get rid of comp players all together making games unfair.

Unbalanced games: Most games I play have many high levels with skill on the same team and most of the time they are paired, the vote system isn’t right and should have a max of 4 yes’ to scramble. An easy win isn’t fun, nor is an easy loss. If the game isn’t challenging for both teams, the game is just boring as getting deaths only suck.

All of this is still happening as of the 4th of November.
Please add onto this for those having issues or know of other things that need balancing.[/quote]

Competition: We’re not interested in competitive sometimes. Is that hard to grasp? We have no where else to go if we just want to play casual for a little while.

Rhino: Hate him with a passion, but nothing a couple headshots wont fix.


(Mr-Penguin) #7

Oh, you can team chat by pressing ‘U’.

Just so you know.