I think we should be allowed to sprint while strafing, also sprinting while moving backwards would be nice.
I prefer a forward flag to capture rather than just completing an initial objective then spawning at that point. If you have a forward flag this gives the defense a chance to retake that point, also encourages another tactical way to attempt to defend. You have the choice of sending a defender in hopes of retaking the flag, of course in doing this you would be defending down a man.
Are there any plans on altering spawn times? I know in past splash damage games they would sometimes have upwards of 45 secs before an axis or allied player could spawn. I think currently the game needs increased spawn times, the defenders side for sure as well as potentially moving where the defending team spawn locations are at (currently they are right on top of the objective).
I do not like the “small physical push” when being hit. It seems like if you get hit in the head you are pretty much guaranteed to lose the fight, due to not being able to move. I understand you just removed the slowing affect that was caused when being hit, to me a small physical push vs slowing is basically the same thing… you still can’t move.
for now I am going to continue playing to see if I find anything else that stands out.