Few quick questions about using Radiant


(ziege) #1

Some things have been bugging me for a while, I thought I’d have figured these out by now but no luck yet. Any help appreciated :slight_smile:

  1. Should the Entities window remember it’s size? I read that it does, but mine definitely doesn’t. It’s tedious to have to drag it out every single time, how can I fix this?

  2. When I select an obscured brush using Ctrl+Alt, it deselects whatever I’ve already got selected. How can I make it add to the selection instead?

  3. How do I return a brush to it’s original state once I’ve already made it an entity? For example if I add func_explosive to a brush, then it’s 2D outline changes colour, but if I delete all the keys & values it still doesn’t go back to normal brush colour.

Thanks!


(redfella) #2
  1. From my experience the enitities window will only stay the same size if and only if you are using the ‘floating windows’ mode. Goto preferences>interface>layout and select the second layout option… It will be enabled when u restart radiant.

  2. Never used ctrl-alt.

  3. Not sure

1 of 3… :confused:


(ziege) #3
  1. OK thanks for the reply. That’s one annoying bug :frowning: I don’t use the floating windows mode, so looks like I’m going to be resizing that Entities window 10 times a minute for the rest of my ET mapping days… nooooooo :banghead:

Can anyone help with the other probs please?


(MuffinMan) #4

to turn brushes into original state select all the brushes that belong to the entity, right click on grid -> ungroup entity

don’t really understand your selection problem but did you try yet ctrl+alt+shift ?

i’m using the YX,ZY,ZX and camera layout - so all 4 about same size and it works fine for me dunno how to change your entity window…


(ziege) #5
  1. I have that view too, the one with 4 windows and the console/textures/entity windows are floating. So your entity window remembers it’s size? [Edit: Sorted! I just needed to enable ‘Floating Z Window’ …whatever that means :slight_smile: ]

  2. This is really simple, I’m probably explaining it wrong. Here’s an example; Say I’ve got a room with a roof and 3 objects inside it. In the top view I can press Crtl+Alt to select one of the objects behind the roof. But how can I select more than one brush? If I Ctrl+Alt+click on another object, the first one deselects. If I Shift+click then the roof will get selected since it’s closer. Does this explain my problem better?

  3. Sorted! Thanks MuffinMan :slight_smile:


(MuffinMan) #6

well i always select everything in the camera view, never had the idea of selecting in grid-view so i don’t know about that…


(Danyboy) #7

I have same problem with entity window - just have to lump it i suppose

You can’t - well not to my knowledge - and it gets annoying when adding brushes to a terrain group

Use Ctrl Z - to undo the last few steps of what you’ve done


(ziege) #8

Thanks for replies.

@MuffinMan:
Yes I know you can select in the camera view, but sometimes in other cases this isn’t always possible. Say for example I create an object for dynamite to blow up, I need to surround it with a trigger, and I need to select the trigger then the object inside to link them together. This is impossible becuase once you select the object inside, the trigger deselects. I have to move the trigger or resize it just to link them, then put it back. (I’m aware I could also set the targetname manually, but that’s not the point :slight_smile: )

Oh and my Entities window isn’t fixed like I thought… I noticed it remembers it’s size if I have nothing selected, but once I select something then press N it’s back to tiny-vision.


(MuffinMan) #9

ah now i understand the point, well i normally hide the surrounding brush (h) then select the inner brush, unhide the outer brush (shift+h) and select it as well, have trained that combination quite good so it doesn’t take much time…


(ziege) #10

Ah that does the job pretty good, thanks! :slight_smile: