few questions w8


([MOS]StiloMAN.pl) #1
  1. How to create my own icon like ‘button’, ‘doors’, ‘ladder’ and put it into game ??

  2. How to make simple text near the any object? For examle: ‘Gog, go soldier you wanna live foever?’ from northpole :smiley:

  3. How to make button, which will be activating speaker ??

  4. How to rotate script mover??

  5. How to make follow thing:

If OBJECT_A is built then script mover STOP at path7.
If OBJECT_A is damaged or not built then mover GO to path8.


(MuffinMan) #2

u can do all that after reading the tutorials, www.wolfensteinx.com/surface for a start and read the sticky thread


([MOS]StiloMAN.pl) #3

I asked these quetions because I was looking for my problems everywhere and I couldn’t find anything helps me.

:frowning:


(MuffinMan) #4

well then why don’t you try the link i gave - there you’ll find at least special tutorials on ladders, doors, script movers, objective_info’s (the text to appear) and much more, for more et specific topics - this is mainly where scripting is involved - look into the sticky thread


([MOS]StiloMAN.pl) #5

listen to me :banghead:

I tried your link :beer:

I’ve looked in sticky threads.
But I still haven’t answer for my questions.

@1: I can make ladders, doors etc, but when you near this entities you see small icon. I want to replace it.

@4: I found


faceangels ....

That’s it ?

give me links to tuts or explain me this here
do not give me this link , www.wolfensteinx.com/surface because there aren’t tutorials which will help me!!

ps: in sticky threads too

// sorry for mistakes :moo:


(chavo_one) #6
  1. You can’t do this

  2. Do a search on “target_print”.

  3. trigger_multiple -> target_script_trigger -> togglespeaker <speaker’s scriptname>

  4. faceangles

  5. Look at the goldrush script. The tank stops until a tank_barrier is destroyed. Or look at the fueldump script. The tank stops until the bridge is built. hint: It has something to do with the tank stuck_check function.