Fell off the Carb-9 Wagon


(isetfires) #1

Hello, I’m isetfires and I’m a Carb-9aholic. Had almost 3 days without the Carb-9, then due to utter frustration at being “Carb-nined” over and over again by a Clan of light body Carb users, I pulled it out of the command post to enact some revenge. Been practicing with the Kross, Galactic and Tampa but can’t decide which will replace the Carb hole in my heart. Is there a general consensus among SMG users for “what’s best” overall? What do you use and why (SMG’s)?

My apologies if this is in any way a duplicate thread.


(Hot-Wire) #2

Next to the Carb 9, the Kross is the best… but here are my general reasons for using each weapon.

Carb 9: Cuz it’s easy to kill with this gun/When I get mad at everybody else using it.

Kross: Stability and overall ammunition

Galatica: Highest ammo per a magazine, so most spray happy.

Bulpdaun: When I want precision over anything else.

Tampa: I only use this as a secondary, since it is a great panic weapon with its extremely high ROF and swap speed.


(Jess Alon) #3

[QUOTE=Hot-Wire;357169]Next to the Carb 9, the Kross is the best… but here are my general reasons for using each weapon.

Carb 9: Cuz it’s easy to kill with this gun/When I get mad at everybody else using it.

Kross: Stability and overall ammunition

Galatica: Highest ammo per a magazine, so most spray happy.

Bulpdaun: When I want precision over anything else.

Tampa: I only use this as a secondary, since it is a great panic weapon with its extremely high ROF and swap speed.[/QUOTE]

My mediums always rock tampas.


(tangoliber) #4

The way I see it, Kross if for duels. Carb is good in duels and up close as well.
Tampa is the best SMG for the first round of terminal. Everything is very close. When you use this gun, you will find yourself running from cover to cover until you come up on someone at point blank range.
Bulpdaun is the only SMG that is good for using sights.
I don’t like the Galactic in any scenario.


(Bork9128) #5

the balpdaun is my favorite SMG and can actually hit people while using a scope and has good power but works more like an AR than SMG so if you primarily use SMGs it might take some getting used to

next favorite is galactic because it is a well balanced gun and has a a large clip size


(Ultima) #6

I prefer the Galactic. I even use it as my main gun for my light. I’m addicted to it actually, I find myself using it a lot because I really like the feel of it. I’ve also played with the Kross a lot, and I like that one too, but to me the Galactic is where it’s at. There are more accurate guns, but the Galactic feels really balanced to me. Not too long ago, I tried out different guns to see which one best suited me, so you might just wanna try them all out and see which suits how you play the game best.


(iezza) #7

Carb- N00b!

Kross- consistent damage, easy to control, but doesnt have the punch behind it.

Bulpdaun- long range SMG, with a good balance, takes a long time to kill someone. one clip will only kill one person, so get extended mags

Tampa- mini shotgun, and with duct taped mags you dont feel that second reload, it is better than 60 round drum mag in terms of Bullets per minute.

Galactic: a good replacement as a secondry, fast swap, high clip, like a machine pistol, would not recomend it as primary
Also a good substitute for a LMG as a medium, 90 round mage, greeneye muzzle and grip and you can lay down some suppresive fire !


(Spendlove) #8

Just gave the Galactic a go. Silencer, duct tape mag. Had some success at close to medium range.


(TruGamer97) #9

I used to use the carb all the time when playing as my light but now they use the kross :smiley:


(Cynix) #10

Is there a general consensus among SMG users for “what’s best” overall? What do you use and why (SMG’s)?

I obviously can’t speak for everyone, but the general consensus among F8 and the few teams that we sometimes scrim is that the Carb-9 is easily still the best SMG despite being more annoying to use now that it has increased spread.

The Kross is also not bad and can certainly hold its own in a fight, but the Carb-9 still has it beat in most situations.

I do like the Galatica: it has high accuracy, a large clip and it just “feels” right. The problem is it’s very low damage makes it not really a competitive choice.

The Tampa is a decent close-range weapon, but most of the firefights in this game take place at distances well beyond it’s effective range.

The low ROF and high reload time on the Bulpdaun makes it fairly unpopular.

being “Carb-nined” over and over again by a Clan of light body Carb users

There’s an obvious reason why a vast majority of the few clans that play this game competitively use light bodies and the Carb-9. It would be dumb for a competitive clan to not gravitate to using the most winning formula. For the most part they’re here to win, not to provide variety.

It’s amazing to me how people complain about everyone using the same gun in this game, when in ETQW and WET there really was essentially only one normal weapon and that worked just fine. It keeps the playing field even.


(General Techniq) #11

Game footage of me using Kross/Tampa combo:

http://www.youtube.com/watch?v=lfdjbQglQBM :slight_smile:


(General Techniq) #12

[QUOTE=Cynix;357260]

There’s an obvious reason why a vast majority of the few clans that play this game competitively use light bodies and the Carb-9. It would be dumb for a competitive clan to not gravitate to using the most winning formula. For the most part they’re here to win, not to provide variety.

It’s amazing to me how people complain about everyone using the same gun in this game, when in ETQW and WET there really was essentially only one normal weapon and that worked just fine. It keeps the playing field even.[/QUOTE]

I’ve never complained about carb-9 usage, nor have I ever felt a reason to.

.
Spontaneous tldr rant, coming up:

There will always be a gun that’s a better all-arounder than the rest, in most all FPS games, and it should be expected that most players would gravitate towards using it as their primary. It doesn’t really make it an OP gun, imho… it just makes it the best all-arounder or most “n00b-friendly” weapon. I’m not one to deny “n00bs” their saving grace. :slight_smile:

***What ticks me off, though, is that when most 2nd-rate developers respond to comminty QQ’s of what they “think” is an OP gun, those devs go about “nerfing” other weapons at the same time in order to “maintain the integrity of there weapon’s philosophy” (or as I like to call it, stubbornly “SAVE FACE”). I’ll explain…
—There are often entire WEAPONS PHYSICS systems that some wanna-be gurus within the dev teams have pretty much staked their honor (for lack of a better word) on. It’s difficult for them to admit, post-launch, that their entire system is freaking balls. When you add this notion with the reality that the system was filtered through testing and QA team members and their management, you often end up with an entire dev studio where NO ONE is willing to step-up and CRITICALLY question the integrity of the entire system beyond any pre-launch anticipated theories that might have arose and already have fixes and tweaks for in the “pipeline”.
—No one’s willing to say that the game launched with out-of-wack weapons physics system, and to individually nerf one SINGLE weapon to a “game-changing” degree all alone is pretty much saying that. Therefore, they often opt to make adjustments to the “system” which always includes simultaneous “tweaks” of other elements/weapons in the game.

***Often, one of the “system” adjustment tweaks that accompany the nerfing of a “perceived” OP weapon is the introduction of less power, more instability or less accuracy/control of the more precision oriented weapon(s). Other times, these second rate devs will introduce an entirely new physic into the game, like “random spread”, that pretty much accomplishes the goal of closing the distance of a certain number/majority of fire-exchange situations, or other goals of that like and significance.
—So, what can often happen is all of the players that had been depending on “precision” gameplay styles, and likely not even phased by any popular power-spray weapons, all of a sudden find that the entire system has been all but completely destroyed from their perspective.
—For example, “skilled” Kross users, who have been sacrificing power for the precision of the Kross, would suddenly find themselves no longer able to control their weapon with the precision that they could previously, and that the weapon no longer even packs enough power to help them survive/carryout the tactical, teamwork-oriented, scenarios that they had previously utilized it for.

***These^ are the skilled players, who often are the most “perceptive” of the player-base and take the time to learn the ins-and-outs of the game, therefore becoming the go-to guys for advice/tips/enlightenment/backup/competition/etc for a great many of other players (aka the rest of the HARDCORE base)…
So, when they, however few they may be, stand up and say things like, “wtf, the devs have screwed everything the hell up,” the rest of the ‘hardcore’ playerbase takes notice.
—This can often have an end result of nearly the entire current hardcore base quitting the game, which many second-rate devs’ management often dismiss as no big deal since they are targeting maintstreamers/casuals anyway (aka making the game accessible to the broadest audience).
—Two of the biggest reasons that makes those devs 2nd-rate and failures is that they are ignorant of the facts that, one, casuals are casual and will only rent/borrow/try your game for a while and move on or return back to the MOST casual friendly shooter out their of which the 2nd-rate devs only ever had a tiny chance of winning the casuals from in the first place; and second, if all of the “good” (aka hardcore) players on a casual’s friendlist are telling them that a certain game is crap or has gone to shiznit they are not going to feel motivated to play or continue playing it, especially if it isn’t ALREADY one of the top dogs of casual-friendly shooters (of which their can only be 1 or 2 of at a time, if history is to be noted). So, shunning the hardcore playerbase is always a recipe for failure with these 2nd-rate devs, and more and more of them seem all to willing to be ignorant of it.

umm… I gotz plenty more to say, but I think I’ll just cut off my spontaneous rant, that probably no one will ever read, right here. :o


(MrFoxer) #13

I’m using the buldapun in place of the carb but it’s just not the same.


(Hot-Wire) #14

[QUOTE=General Techniq;357273]I’ve never complained about carb-9 usage, nor have I ever felt a reason to.

.
Spontaneous tldr rant, coming up:

[/QUOTE]

For a second I thought you were talking about patch 1.03 for MAG.


(isetfires) #15

Thank you all very much for your input. Kross & Tampa are neck and neck @ this point. Good guns for different situations (Kross-range/Tampa-face2face). Time will tell.


(Zarel) #16

Galactic. I’m happy in trading damage with stability/accuracy. I often do strict controlled fire, also, “aiming high” as much as possible. Besides, placing a drum-mag and a front-grip is fun for me. :slight_smile:

But if ever, Tampa is the (new)best pure close-quarters smg for me. Since I very rarely go with a light body type, I’m pretty happy in pairing it up with a bigger gun, like an AR, or an MG.

Finally, I find that the Kross and (most especially)the Bulpdaun are the types that requires some time getting used to, but very much worth it as a general purpose combat weapon.


(Hot-Wire) #17

[QUOTE=Zarel;357423]Galactic. I’m happy in trading damage with stability/accuracy. I often do strict controlled fire, also, “aiming high” as much as possible. Besides, placing a drum-mag and a front-grip is fun for me. :slight_smile:

But if ever, Tampa is the (new)best pure close-quarters smg for me. Since I very rarely go with a light body type, I’m pretty happy in pairing it up with a bigger gun, like an AR, or an MG.

Finally, I find that the Kross and (most especially)the Bulpdaun are the types that requires some time getting used to, but very much worth it as a general purpose combat weapon.[/QUOTE]

You don’t gain anything from a foregrip on the galactic… Use the speed sling instead.


(Hot-Wire) #18

double post


(kilL_888) #19

wanted to post this in another thread actually, but i find it fits better here…

well, i played my last few matches as operative (i really like that class :D) with the tampa. i used to not like that gun so much, because its spread is so rediculous. anything more than 10 meters away becomes an impossible target.

but with the operative it is actually a lot of fun. when i am i disguise i basicly have a routine. i run around till i find a few enemy players. when i found some, i get in position behind them, waiting. i break my disguise and knock one player down. while he is confused what the **** just happened, i start mowing the other enemies. up close this goes really fast with the tampa. :smiley:

duck taped mag reloads in a blink of an eye and i can start mowing the player i initially knocked down, still having no clue what the hell just happened. :smiley: this take 2-3 seconds in total. and if there is enough confusion, i start rampaging, trying to mow down more enemies while bashing the melee key. works pretty well mostly.

my problem though is, that tampa+duck taped mag reloads and fires so fast that i go out of ammo pretty fast.

so, yea. in real close gun fights the tampa is my new favorite. screw those carbs. tampa is the real deal.

oh, and btw. all underslung grenade launcher noobs shall burn in hell. nerf underslung. this is the noobtube in brink. i dont like that too much.


(tangoliber) #20

I could never use an underslung grenade launcher…They really mess up the tight feel of the Gerund or Rhett.

So I use grenade shooting instead, which is like 80% as good. (But seems to cancel the soldiers grenade buffs unfortunately.)