Well hi everyone, I hope this post will be seen by dirty bomb developers 
So I had a long talk with my friend about aimee on whether she’s good or not and we came to the same conclusion : she is but the Felix seems like a “bad weapon overall” so we thought of a buff. Yeah I know at the beginning the Felix used to do 80 damages but you nerfed it to 79. But hey guys, why would you choose a sniper with less ammo, a slower fire rate, slower reload speed and higher recoil than the moa snpr-1 (for vassili)? Basically they are the same snipers but one is way better than the other (maybe there’s something I don’t know about it).
So we talked about how we could make it more reliable and practical for vassili and aimee as well. So we took our calculator and we did some math (even though I really HATE math!). First we tried with only one damages as it was before but yes it can one shot sparks and aura in the body but with aimee you’d do that with her snitch so we thought it wasn’t enough but if we increased damage even more it would be too op but we felt like we had to, so we went to 90 damages but given all the characters that would get one shot it was too op. So we took in consideration the snitch debuf (about 25%) and with the Felix it wasn’t doing enough damages (100). We wanted it to kill 110 hp mercs so we did calculations and we came to the perfect number : 88. Yeah it seems like a lot of damages but it’s not over yet, we will talk about nerfs afterwards. With this amount of damages, you’d be able to one-shot (with snitch) every 110 hp mercs and without, you could one-shot sparks and aura which is great and all 90 hp mercs would get 2 hp (Kira, proxy, aimee). Then you can one-shot headshot thunder instead of leaving him with 2 hp. Finally with vassili you still can’t one-shot headshot rhino. Instead, you would leave him with 24 hp so 2 bullets of deagle (aimee) and one with the revolver (vassili) at 19 meters (maybe the damage can drop below 24 at a long distance, I don’t know the real numbers). So yeah it quite op BUT it was too op but we were happy with the damages so we tried an other way to nerf it. Maybe decreasing the movement speed with it, decrease the ammo capacity by one and decrease fire rate even more would be enough to make it really nice to use.
So what do you think about is please give me your answers 
Felix buff ?
[quote=“charismaticCapital;28456”]Well hi everyone, I hope this post will be seen by dirty bomb developers 
So I had a long talk with my friend about aimee on whether she’s good or not and we came to the same conclusion : she is but the Felix seems like a “bad weapon overall” so we thought of a buff. Yeah I know at the beginning the Felix used to do 80 damages but you nerfed it to 79. But hey guys, why would you choose a sniper with less ammo, a slower fire rate, slower reload speed and higher recoil than the moa snpr-1 (for vassili)? Basically they are the same snipers but one is way better than the other (maybe there’s something I don’t know about it).
So we talked about how we could make it more reliable and practical for vassili and aimee as well. So we took our calculator and we did some math (even though I really HATE math!). First we tried with only one damages as it was before but yes it can one shot sparks and aura in the body but with aimee you’d do that with her snitch so we thought it wasn’t enough but if we increased damage even more it would be too op but we felt like we had to, so we went to 90 damages but given all the characters that would get one shot it was too op. So we took in consideration the snitch debuf (about 25%) and with the Felix it wasn’t doing enough damages (100). We wanted it to kill 110 hp mercs so we did calculations and we came to the perfect number : 88. Yeah it seems like a lot of damages but it’s not over yet, we will talk about nerfs afterwards. With this amount of damages, you’d be able to one-shot (with snitch) every 110 hp mercs and without, you could one-shot sparks and aura which is great and all 90 hp mercs would get 2 hp (Kira, proxy, aimee). Then you can one-shot headshot thunder instead of leaving him with 2 hp. Finally with vassili you still can’t one-shot headshot rhino. Instead, you would leave him with 24 hp so 2 bullets of deagle (aimee) and one with the revolver (vassili) at 19 meters (maybe the damage can drop below 24 at a long distance, I don’t know the real numbers). So yeah it quite op BUT it was too op but we were happy with the damages so we tried an other way to nerf it. Maybe decreasing the movement speed with it, decrease the ammo capacity by one and decrease fire rate even more would be enough to make it really nice to use.
So what do you think about is please give me your answers :)[/quote]
An Aimee with a FEL-IX and Quick Eye is far more likely to win a 1v1 with a Vassili with a MOA. She strafes faster while ADS and has a smaller hitbox.
The FEL-IX is not a bad gun whatsoever. Sure, it’s SLIGHTLY outclassed by the MOA, but that difference is only minor.
The only thing that really sucks about the FEL-IX is the scope markings, which make target acquisition slightly harder.
Anyway, your proposed changes would be insanely strong. I think just keeping it on 80 damage would be more balanced. That way Sparks would not be so effective against enemy snipers. Although, Aura is already an underpowered merc in competitive play, so this would kind of screw her viability…
Plus, you’re sort of ignoring the fact that the FELIX comes with better augments and stats. It is a slightly worse gun than the MOA, but this is balanced by augments and merc stats.
- On Vassili, the FELIX gets the Unshakeable and Spotter augments (as well as Big Ears, which is actually surprisingly effective, especially in Execution). Meanwhile the MOA only gets the Focus augment (which is definitely beneficial, but it’s not such a substantial benefit now that it got nerfed from 50% to 30%), as well as the Extra Mags (which is good for pubs where nobody drops ammo, but kind of unnecessary for competitive) and Bomb Squad (which only really helps when you’re searching for enemy Snitch devices).
- And, as I mentioned before, Aimee with a FEL-IX can have the Quick Eye augment, which is EXTREMELY useful for counter-sniping battles, especially now that scope sway has been removed, and especially since Aimee already strafes faster than Vassili, and especially since she’s a slightly smaller target.
But yeah, the FEL-IX is fine right now. And if we WERE going to buff its damage, jumping up to 88 damage as you suggested would be far too extreme. It would be better to start it at 80, and see how it goes from there.
Yeah you are right in many points but even with 80 dmgs I think it doesn’t involve enough mercs. Cause like, this weapon is like a barret. It is supposed to reck people by reducing your move speed. And right now this weapon feels like the moa. About the augment I think it should be switched to get the idea of a big and strong sniper and a small and fast one. So maybe with the second generation we could do this. And weapons should be powerful on their own and not be dependent of her augments, that’s what I think.
BTW my mains are sparks aura and proxy so it involves all my mercs.
You think so? I’m the opposite, I can’t use the MOA because the markings don’t stand out enough.
This is easily the worst idea I have read in a looong time on this forum.
The developers nerved it’s damage so it wasn’t able to bodyshotkill any full HP merc and your idea to make it viable again is to let it bodyshotkill even more mercs then before? WTF?
Dirty Bomb is about skill. Good aiming, good tracking, tactical and intelligent movement and map knowledge. Creating an AWP knockoff would kill the game instantly for me. I’m not a good sniper but when there is a rifle that is capable of killing every medic and a good part of the other mercs with one single bullet to the toe that would make even me the king of all campers without any praxis. No skill required there.
Oh god, just imagine that. 1 or 2 Aimees that pick off all 110 or lower HP mercs without any afford at all.
I don’t want to insult you on a personal level but this idea is just stupid and would ruin the game for everyone except some noobs who desperately want to be MLG snipers without having any skill.
No you are right I over increased the damages but I think that at least 80 would be better than the 79 cause it’s not different than the moa.
Personally I’m of the opinion the Fe Lix should just be removed, and we give Vasilli the Dreiss, and Aimee the MoA in it’s place.
At least then there’d be a better variety of weapons between the two.
Cause nothing would make me use the Fe Lix over the MoA except 1 shot kills to the body on light mercs or gibbing on headshot, otherwise there is no reason for it to exist.
I mean it’s a god damn beta, there’s no reason this couldn’t happen, if not then stop calling it a beta if no big changes are going to be made.
Yeah that’s the problem… This sniper has not a real reason to exist but at the same time we need variety in this games so they should maybe find something unique like maybe bullet travel on snipers like one that has is but hit for a lot of damages and one that doesn’t and get lower damages. Like I don’t know, but we need unique things in this game not weapons that does the same thing but has a different skin and sound…
Well, I wouldn’t say Sniper doesn’t have a reason to exist, that’s a bit harsh IMO.
It does serve a role but the problem is Splash’s balance descions seem really good odd.
Like hey, let’s buff Vasilli’s health even though he’s a long range merc and doesn’t need it. Let’s nerf the machine pistols accuracy instead of their clip size. Let’s nerf jump scoping rather than add more skill to it.
Stuff like speaks to me, that they don’t know what to do with those types of mercs. Even though Aimee is actually a really solid merc.
But I’m not talking about all sniper but just the felix
But guys tell me, what would you do to separate these two snipers?
There is nothing to do except remove the Felix and give Vasilli something else to use, and give Aimee the MoA.
Increase the headshot multiplier as many others have said. Other people have also suggested things that would work very well.
But SD doesn’t want to listen to the community. At least not very much. They just choose what they want to listen to and what they don’t. Rarely acknowledging what we say,
I know with Aimee, a lot of people wanted her to have a unique weapon rather than the same ones on Vassili or Redeye. I believe it was @ProfPlump who had tons of fantastic ideas for Sniper Rifles/weapons or something on a thread he made maybe a month of two ago?
Would be nice to see things taken into consideration more often.
What are you talking about?! The FEL-IX is the best primary for Aimee. For Vassili it doesn’t really make sense to use it but all mercs have a better and a worse weapon, like Remburg and Hollounds. FEL-IX is a great weapon, I tried 2 tradeups and a tradein on Aimee just to get a FEL-IX for her because PDP has shit recoil and Grandeur does no damage. I failed all 3 and now I have given up but still. There’s no need to make it overpowered
It’s not as much about how good the FEL-IX is by itself on Aimee as it is about if it needs to exist in the first place and if it couldn’t just be replaced by the MOA.
If we really want to have a high damage sniper I’d like to see a chargeable rifle. You need to hold M1 to let it charge and then when it’s done (after 2-3 seconds?) it fires a powerful shot.
Much like the Spartan laser from Halo but as a sniper rifle.
This way it would require either good target tracking skills to hit or a great timing and being able to envisage enemies movements.
If it was like that I’d even accept your 88 dmg 
I would rather they made the recoil a little less severe, reduced mag size, and reduced trigger delay.
Of course they should be separate weapons. If Aimee had a MOA, she wouldn’t be able to 1 shot bodyshot most classes. 1.2579=99 damage body or 198 headshot. Which means a headshot is insta kill (because the SNITCH itself does damage as well so even a Rhino will get 1 shot) and most classes will get 1 shot to the body. However, MOA SNPR-1 does only 75 damage, 751.25=93 body or 187 headshot. This means only classes with 90hp will get 1 shot to the body and a Rhino will still survive a headshot.
Besides, the extra bullet in clip on FEL-IX is good if you suck at aiming. Even if Aimee had an option to use MOA, everyone would still use the FEL-IX and agree that it’s better. My math just proved it.
I did 2 tradeups and a trade-in just trying to get a FEL-IX for her (which I didn’t even get and I gave up but still), I wouldn’t have done it if she had a MOA instead, even though bolt action snipers are the best and I don’t want a Grandeur, it’s still not worth it
They could raise the damage to 80, but decrease the clip size to four and reduce the fire rate a bit. I think that’s probably one of the only ways a damage buff on the felix could actually fly. I like what @ThaiSan said though about the rail gun/ splazer weapon. I had suggested it a while ago as a unique weapon for aimee; it would really add a great element of skill if the weapon has to be charged to reach full damage. And I think it probably goes without saying that it would only have one shot in the “clip” before having to be reloaded.
I used to be like you and despise the felix for the moa then Aimée came in game and I got this Felix quick eye Cobalt. Fuck Moa now. Felix looks better anyway