FEL-IX vs. MOA Ideas


(JC916) #1

tl;dr I want the sniper rifles to be more skill oriented, increase the viability of vassili without making him too overpowered, and punishing bodyshotters.

MOA: 1.Make the threshhold for insta gib headshots 90.
I believe 50 is too little, and headshotting aura/sparks/kira/proxy/aimee is not always an easy task.

2.Reduce bodyshot damage to 50, increase headshot multiplier to 3x, so the moa still does 150 damage on a headshot.

FEL-IX:
1.Reduce ammo to 4/8 without spares and 4/12 with spares.

  1. Reduce the rate of fire, and increase reload speed.

  2. 3.Change the insta gib threshhold to 110.

  3. Reduce bodyshot damage to 56, increase headshot multiplier to 3x, so the FEL-IX still does 168 damage on a headshot.

This leaves Stoker, Arty, Skyhammer, and Redeye, all powerful mercs, unable to be instagibbed. Also, I believe with an insta gib threshhold of 110, Aimee would be able to instagib Vassili, and vice versa.

Let me know what you think.


(hoyes) #2

110hp instagib would be too powerful. maybe from 90-100. Most mercs have average 110hp so it would be too much for an instagib on headshot, despite the nerfs.Moa is fine, it is just the diversity between them which is annoying. How about leave the moa, reduce the mag size of the fel-ix to be equivalent to it and then make the fel-ix an instagib to 80hp mercs. It would have poorer handling but pay off by giving you more reward for hitting an aura/sparks which are hard to hit anyway.


(MisterBadmin) #3

MOA 1: No. It isn’t that good sniping shouldn’t be rewarded, but having the ability to REMOVE A PLAYER (on nearly a quarter of mercs) with your primary from across the map doesn’t create anything interesting. It just punishes people who like to play squishies, moreso than they already are for having low HP.

MOA 2: I’m actually alright with doing that, but it makes all the Vaselines guarding spawn even more useless when they decide to take a shot. Making snipers more skill based is a good thing, but widening the skillgap by reducing the effectiveness of bad players probably isn’t the way to go.

FELIX 1&2: Alright. Those are certainly changes, but without concrete numbers, it’s hard to make an assessment. Making the magazine smaller is probably a bad idea, the FELIX is already considered a worse MOA.

FELIX 3: Copy and paste my MOA 1 reaction, but replace “nearly a quarter” with “HALF THE DAMN” and “squishies…low HP” with “anything that isn’t an Assault, non-Kira Fire Support or Redeye.”

FELIX 4: Copy and paste my MOA 2 reaction word for word.

Some final words on your final conclusions:

[quote=“JC916;31944”]

This leaves Stoker, Arty, Skyhammer, and Redeye, all powerful mercs, unable to be instagibbed. Also, I believe with an insta gib threshhold of 110, Aimee would be able to instagib Vassili, and vice versa.

Let me know what you think.[/quote]

Looking at what ISN’T affected by changes is the wrong way to approach things. You can still drop everything you mentioned in a single shot, but now you can remove ANY medic who approaches with the Felix. More importantly, with the Moa, you can now remove the one medic everyone is guaranteed to have access to.

Changing sniper duels isn’t a massive thing. Most snipers are idiots and not with the team, so a medic isn’t going to run over and get them off their ass. Hitting a headshot already means you won.


(JC916) #4

@MisterBadmin I was thinking about 110 being too powerful. That’s good feedback, I just want to see good aim rewarded. It feels like I have half the ammo capacity because I have to headshot someone, then finish them off. Since I am a sniper, I can’t really just go out half a mile, knife them, then run back.
@Jokder Yeah, after looking at the fact that over half the mercs have 110 hp or under, I feel that 100(or 109) would be more fair for the FEL-IX, and maybe just 80 for the moa. My vision is to have the FEL-IX be a very high risk, high reward sniper, while the moa can be a general (for lack of a better term) entry level sniper.


(JJMAJR) #5

If we have the ability to evaporate characters like Bushwhacker then it should come with a 0.8 second prefire delay.

The competitive players actually found sniper rifles being able to evaporate players being overpowered, which is what led to them being nerfed to not do so. I do miss the ability to one-shot on body shot from other games but I do see why it’s done for this game.

I think that the FEL-IX should have the highest mobility among sniper rifles, likely AR mobility or better, so that the MOA could no longer hold its position as the most versatile sniper rifle in the game. It’s a simple change but it would have such a huge effect on the game, I promise you.


(Herr_Hanz) #6

i want the instagib for the felix (and moa) to be 79, negating instagibs for full hp mercs, but allowing for more instagibs over the whole game.

lowering bodyshot damage is not the way to balance snipers. if i cant get a headshot, i want to go for a bodyshot, instead of having to switch targets or wait until the enemy pops his head out.

give the felix the same scope as the MOA.

give the FELIX 170 headshot damage.

i never noticed it, but people report that the felix is inacurate at times. fix that.


(Dawnlazy) #7

Make Fel-ix do a lot of damage to deployables and objectives since it’s an anti-materiel rifle. Or just give it 1 more ammo, the extra round at the moment really comes in handy, having 2 more would be an easy way to make it have a perceptible advantage.


(Herr_Hanz) #8

no.

extra ammo still doesnt make me want to switch. the problem between the MOA and the FEL-IX is that the damage values are too much the same. 1 extra bullet doesnt fix that.


(hoyes) #9

I would like for the fel-ix to be the much more damaging rifle, but then let it be accompanied with various nerfs to still make it balanced. 170 damage on headshot would be great, as imo we need more ways to kill thunder. The thing is though, idk whether 85 damage is ok, seeming as a one shot body shot against aura and sparks seems a bit much, although anything more that can kill aura on the healing station would be appreciated imo. If this were to be done it would have to be accompanied with a mag size nerf to 5 shots and a reload tie increase by 0.2 secs… It does not need any more nerfs after that as it has worse handling than the moa with high kick and wobble when you shoot and a slower firerate than the moa.


(Dysfnal) #10

I have a kinda radical idea for this, make the Felix a middle ground between the PDP and MOA, as in a slow firing semi automatic rifle. Have it deal 60 damage, so it can one shot 120s, give it a lot of recoil (and increase the PDP recoil please)


(JJMAJR) #11

Then the MOA would be less powerful than the Felix because that the MOA’s niche was “faster firing bolt-action rifle”.

I think that higher mobility would be a much more effective way to balance the Felix, because that in the higher levels trick shots and dodging would be a lot easier with that weapon, at the cost of losing precious time between shots.


(Dysfnal) #12

What?!? The MOA is superior in nearly every way, it’s not a “niche” gun. Explain to me why is would be less powerful. The Felix would have lower reward, therefore encouraging MOA use at higher levels of play.

The two bolt action rifles are way too similar as of now, and this would remedy that.


(Herr_Hanz) #13

[quote=“Dysfnal;202421”]What?!? The MOA is superior in nearly every way, it’s not a “niche” gun. Explain to me why is would be less powerful. The Felix would have lower reward, therefore encouraging MOA use at higher levels of play.

The two bolt action rifles are way too similar as of now, and this would remedy that.[/quote]

idk if moving the FEL-IX to be in between the PDP and the MOA would be a good idea, as people are likely to still choose either the MOA or the PDP. i would rather see the the FEL-IX and MOA be like what you suggested to the PDP and Grandeur. 2 weapons with identical damage but extremely different traits for different playstyles.

incorporating jjmajr idea would make the FEL-IX a gun for aggresive quickscoping snipers like me, and the MOA a sniper for the hardscoping vassilis camping.


(frostyvampire) #14

Do people really don’t realize that there is NO such thing as “minimum health to get insta gibbed”?
When a player is downed (health reaches 0) they can take another 100 damage before being gibed (except Aura and Sparks that can take another 80 damage and Aimee, Kira and Proxy with 90).
MOA headshot currently does 150 damage, this is why any merc that has 50hp or less will get insta-gibbed (50-150 = -100)

The only way they can make insta-gib to be 110hp is by increasing headshot damage to 210 and that would be too OP
I don’t mind decreasing bodyshot damage but increasing headshot damage but not that much. No merc should be insta gibbed except the squishy female mercs

4 bullets per clip? Do you wanna reload after every shot?


(Herr_Hanz) #15

[quote=“FrostyVampire;202464”]Do people really don’t realize that there is NO such thing as “minimum health to get insta gibbed”?
When a player is downed (health reaches 0) they can take another 100 damage before being gibed (except Aura and Sparks that can take another 80 damage and Aimee, Kira and Proxy with 90).
MOA headshot currently does 150 damage, this is why any merc that has 50hp or less will get insta-gibbed (50-150 = -100)

The only way they can make insta-gib to be 110hp is by increasing headshot damage to 210 and that would be too OP
I don’t mind decreasing bodyshot damage but increasing headshot damage but not that much. No merc should be insta gibbed except the squishy female mercs

4 bullets per clip? Do you wanna reload after every shot?[/quote]

thats because when they removed instagib all they said was that snipers could now only instagib people below 50 hp, and explosives could instagib people below 80hp. they never told us the mechanic. (that i know of)