FEL-IX Scope Issue/Bug


(REz) #1

I noticed a major flaw today with this scope. I held my crosshair, unscoped, on a fixed spot, and without moving, scoped in and scoped out. Each time I did this, remember, not moving left/right or with mouse, the crosshair would scope into a different position. This proves that the gun is very inaccurate. Can we please have the Dev Team discuss this?


(GildedDark) #2

How is this a bug or even an issue


(Gi.Am) #3

From what I heard, this is intentional, to prevent macro sheningans and quickscoping dominance all it does is to force you to aim after you scoped in.


(REz) #4

The reason this is an issue is because I come from the school of thought that I want my bullet to hit where my crosshair is aimed. Moving around, sure, penalize my reticle and add the sway, but if I’m standing in one spot, the center of the crosshair unzoomed to zoomed should not change location. IMO. The bug would be for may be an unintentional amount of sway even when standing still. I’d like the Dev’s to address my comment as they would have much more of an accurate statement than answering my question with another question GlidedDark.


(GildedDark) #5

It’s like what @Gi.Am said it’s most likely to prevent quick scoping. And irl get a rifle point the scope somewhere and exit and renter the scope it’s not going to be at the same place every time
Ps - It’s Gilded not Glided


(Amerika) #6

You were answered correctly. The reason why it’s this way when you scope is to prevent quick scoping and easy macros that do this. You’re already incredibly accurate with the sniper rifles in this game and if you could quickscope ridiculously easy then it would throw off balance significantly. This is by design and intentional.


(REz) #7

Ok, so it’s to intentionally handicap someone who is good at aiming. Answer recevied. Could we possibly have an option in-game for people who enjoy/favor consistency? Like, a check box for people who like their bullet to go where their crosshair is pointed, and for those of you who don’t, leave the box unchecked. I am trying to become a very talented, competitive player, and this intentional inaccuracy goes against everything I know.

Thanks for your time and I appreciate the answers.


(GildedDark) #8

@REz So you want this game to be more like COD? Do you want quickscopers every where?
This is an intentional feature in order to prevent the said above and raise the needed skill level for sniping and prevent macros as America said. Having it toggleable defeats the purpose


(Ottah) #9

you have quickscoping in this game, its just not instant. a good vasilli will make you feel like you have been quickscoped at times, even when you got the drop on him.

I dindt know about the feature OP mentioned untill now, It does amuse me a little because such a feature would imply that quickscoping is not ‘ok’, yet we have these double jumping vasillis peeking over walls and landing constant headshots on people.


(Amerika) #10

[quote=“REz;58910”]Ok, so it’s to intentionally handicap someone who is good at aiming. Answer recevied. Could we possibly have an option in-game for people who enjoy/favor consistency? Like, a check box for people who like their bullet to go where their crosshair is pointed, and for those of you who don’t, leave the box unchecked. I am trying to become a very talented, competitive player, and this intentional inaccuracy goes against everything I know.

Thanks for your time and I appreciate the answers.[/quote]

Back in CS:S I used to Awp with quick scoping where the bullet would come out exactly where the scope would come up, in the center of the screen, without actually having the animation play out by switching to the Deagle after the shot immediately. This was later changed in CS:S and CS:GO and was never an issue in 1.6.

The bullet is 100% accurate after the scope animations plays out so you can still fire very quickly…you just can’t quick scope as described above. Do not try to make it sound like your bullet doesn’t go where it’s aimed and that people like yourself with good aim are being held back when in reality it’s just a mechanic that is considered a problem in most games and tends to get nerfed…even in games like DB where aim reigns supreme typically. Also, Vassili is extremely powerful without the ability to quickscope instantly. You can still quick scope…you just have to be good enough to know the timing before you fire.


(REz) #11

@GildedDark No, I have never enjoyed COD play style. I have a fairly rich history of FPS games, dating back to 97-98 beta4 of CS, and into Quake. Accuracy is big for me, quickscoping is not really the problem, I can hip-fire with no scope needed close range. What bothers me is that I’m reading that this is an intentional design to have the crosshair end up in a different position than to where the unscoped crosshair began. If this were a game trying to capture the most realistic aspects of sniping, and everything else in the game continued that theme, I’d be all about the sway mechanic while standing still. It just seems a bit, silly, to add that to a merc’s equipment when he can basically jump up and down, while hitting targets.

We don’t need to continue the thread if a real Dev won’t post about it. Or, find me patch notes?


(Indefinite) #12

[quote=“REz;59306”]@GildedDark No, I have never enjoyed COD play style. I have a fairly rich history of FPS games, dating back to 97-98 beta4 of CS, and into Quake. Accuracy is big for me, quickscoping is not really the problem, I can hip-fire with no scope needed close range. What bothers me is that I’m reading that this is an intentional design to have the crosshair end up in a different position than to where the unscoped crosshair began. If this were a game trying to capture the most realistic aspects of sniping, and everything else in the game continued that theme, I’d be all about the sway mechanic while standing still. It just seems a bit, silly, to add that to a merc’s equipment when he can basically jump up and down, while hitting targets.

We don’t need to continue the thread if a real Dev won’t post about it. Or, find me patch notes?[/quote]
I deliberately chose not to say anything the first time you started talking about mixing realism with your dissatisfaction with the mechanics in Dirty Bomb, REz. The reality of the matter is that your remarks reflect that you in fact have nearly no familiarity with how guns actually work.

Neverminding that hipfire IRL isn’t as accurate as it is in DB, impact points absolutely do shift while someone is moving the weapon and their head into alignment. That is a basic scoped marksmanship 101 lesson. It is easy to shoot accurately while prone, a challenge to shoot accurately while standing unsupported, and it is impossible to shoot as accurately as video games while running much less jumping through the air. The mechanic is there to prevent tards from pressing one macro button or two buttons in quick succession for low-skill kills.

If you want to talk about nonsense mechanics, Wolfenstein: Enemy Territory had a charge bar for sniper rifles (like how TF2 later applied to their sniper) — But only a few players (mostly retards who played CS for years, then only ever asked every game to be more like CS) found the mechanic unrealistic. If anything, since it encouraged crouched and prone sniping, it was more realistic than nearly all shooters beforehand. Real life snipers don’t run around, take a potshot, spring down a hallway, swing their rifle 90 degrees to chest shot the first person they see. Instead, it’s a very slow, deliberate process; But that’s not entertaining is it?

Rather than making this a back and forth about you-say, I-say, I’ll give you an example of how scoped/ADS mechanics in games are anything BUT realistic:

My challenge to you, REz, is to make a video of you holding a full sized, scoped rifle with laser attachment - then record how you not only can accurately maintaining a close impact point (laser point at a wall) WHILE moving from a “hipfire” to scoped position. If you can ever manage that, then feel free to try to do so while moving. Don’t even go up to running, just try to do it while walking.

TL;DR: Don’t confuse your misconceptions for realism. If anything, the DB mechanic is more realistic than most video games’ take on scoping.


(REz) #13

Well, I’ve obviously still confused you all. I will restate it once more, after reading all of your “realism” banter. I am merely pointing out, why make certain sniper actions unrealistic in the game, and then others unrealistic?


(Amerika) #14

I haven’t brought realism into the discussion at all. I’ve spoken entirely of balance and the reasons why it’s been done the way it is compared to how other games have also done it. You either adjust to the small time window where you aren’t accurate after the scope animation comes up or you don’t. It’s your call. The reasoning as to why you can’t quick scope, which is exactly what you’re asking for, has been very clearly spelled out. You might not agree with it but there is a solid reason why it’s not in the game much like it’s not in many other games.


(REz) #15

True @Amerika , you did not personally bring in realism. I retract “all.” I would not retract the fact that an act of overreact on the abstract artifact that I’ve presented has gone over a few peoples’ heads.
@EtherFox I don’t own any rifles, so, that challenge will expire on the Home page, if you know what I mean. I couldn’t care less anyways about what real sway looks/acts like. I want to play DB fast, and accurate.


(Amerika) #16

Also, you should really be using the Moa anyway. The FEL IX is pretty awful by comparison to it sadly :frowning: You’ll also have an easier time with quickly shooting the Moa by comparison.

SD really need to adjust the FEL IX. It looks so awesome but isn’t very good in almost every way that matters compared to the Moa.

FEL IX does only 4 more damage, has a lot longer reload, has worse augments, has 1 less bullet in the mag, fires more slowly and the FEL IX and Moa 1 hit headshot all of the same mercs (only Rhino currently can survive) and the Moa is just generally more responsive when it comes to scoping/shooting quickly.


(REz) #17

Good advice @Amerika. I opened a Silver case today with MoA.


(Indefinite) #18

[quote=“REz;59770”]True @Amerika , you did not personally bring in realism. I retract “all.” I would not retract the fact that an act of overreact on the abstract artifact that I’ve presented has gone over a few peoples’ heads.
@EtherFox I don’t own any rifles, so, that challenge will expire on the Home page, if you know what I mean. I couldn’t care less anyways about what real sway looks/acts like. I want to play DB fast, and accurate. [/quote]
Also, nothing’s gone over my head, dear child, stop trying to use words you don’t understand. :smile:

See, that last part that you said there? That’s what you should actually write, because it’s what you actually mean. You wish the game didn’t have mechanics to slow how aiming and firing is done. See? Was that so hard?

What you were saying before, factually and characteristically, was just wrong. Good job trying to hide that backpedaling though, you might have tricked someone who reads through this thread in the future.


(REz) #19

@EtherFox Shaddup. Go play Arma or something, quit being a realist bigot.