At one point in time, the FEL-IX did exactly 80 damage which was 160 if said shot was to a player’s head.
this enough to kill anyone weaker than a Rhino and a prove of skill from the Vasilli player for timing the shot just right, especially due to the FEL-IX’ low rate of fire.
Even Thunder, the second tankiest merc would die, due to having exactly 160 health.
A while back it was decreased down to 79, while many might bring up that making it do 4 more damage, instead of 5 compared to the MoA doesn’t mean much, considering that the MoA has generally better stats such as ammo capacity, reload speed and rate of fire, it does mean a lot.
This change was done before the inclusion of the mercs seen in Merc Role-Calls; So everyone had access to Skyhammer, Proxy, Vasilli, Arty and Aura, around this time Aura was the go to character as her healing stations were much too effective; instantly activating when dropped, healing at a faster rate, higher health, etc.
Aura was the one and only character used at the time and figures, she has exactly 80 health which is enough to down her via a bodyshot, the same goes for Sparks in this case but sparks can even counter snipe Vasilli and anyone if sneaking up on him.
I ask, should the damage be changed back to 80 on the FEL-IX and maybe give it the instant kill/decapitation on headshot for it to be seen as the “All or nothing” type of weapon especially since there have been so many changes to Aura and more mercs available, many that can counter both Vasilli and Aura in the right situations even if it would mean its ammo would be brought back down to 5?
The biggest reasons people say that the FEL-IX is a sidegrade to the MoA has been due to loadouts themselves that might have a couple of nice augments, but not because of the weapon itself.