Feedback


(balu) #1

Hello DB Team,
i started playing DB again with the move to Steam and i really enjoy the game now, since it isnt as laggy for me as it was before. Also as on W:ET competive player, i want to give some feedback about the game and what i would like to see in the future:
1.Add /scores like in Wolfenstein:ET, so we can see who dealt most dmg, who did most revives, etc pp. cuz atm ppl only go for kills and i want to see more than just the end screen k/d score
2.Reduce the time between rounds or let us click “experienced DB player” “new player”, so we dont get told what objective to do on every start of a game.
3.For competive its important that the round doesnt start before all players are ready, so add a pause/unpause and also dont put people back into the lobby and start the game without them (me)
4.Let us move the respawn timer to different places on the screen and let us change the color of it, so its more eye-catchy (It feels really hard to pay attention on it atm)

This is all i remember now, wish u all a nice day


(The99thProblem) #2

I agree and second all of your ideas. Particularly the first one. I wish they said who was the best assault, medic, recon, etc. It’s nice also to see who was doing the objective more than others. That way even if your at the bottom of the score board your team understands that you were still a vital asset. And also to make the players feel better. Kills should be noticed and praised, but not everything.

Very well done, Balu! (*)


(potty1) #3

Completely agree with point 2!!! I know what to do now, it has been 2 years already :persevere:


(balu) #4

Thank you The99thProblem , also ye i agree on u, thats exactly the reason why i would like to see this


(DamarusRex) #5

Concerning point 1, i’d totally hide K/D, like in Brink. Imo it puts players more into the teambased objectives than the duels. I really liked the spirit (maybe that’s why people did not play brink much though).
Still in point 1, would be pretty encouraging to put a lot of “most […]”, not just about classes, objectives or damage. It could be the dude who carried the emv the longer, or simply the guy who did the most distance, the most ironsighting, the mine sweeper etc. I mean there must be a way to make everyone feeling rewarded with a status name or else, even in useless contest. If not badass, could be funny at least.

Also the badges are too basics, i hope the steam implementation will bring achievments someday.

And finally point 2 is ++++ much appreciated idea.


(irishrOy) #6

Pubstomping is also something that happened now 4-5 times in a row.
that means each objective-match was played through within 5-6 minutes (and each of the 3 parts took ~1:30-3min.)

But aside from that: I’d also totally hide K/D in the end-screen, TBH.
This may seem a bit unusual.
But when DB is already a team-based shooter with different priorities, do it totally :wink:

Instead it could be shown, how often someone revived/helped up teamates, defused or planted C4, etc. etc.


(The99thProblem) #7

I see where you guys are coming from but I still do see it very necessary to show K/D. I do however believe it should not be the only criteria of objectifying how someone did.


(DamarusRex) #8

I’m not sure it’s still a major intel to display. In Brink i played medic and i swear i never kill anyone as i always ran away, still i could reach top 3 at times only by buffing team8 and doing objectives.

Well how about displaying only the Frags? I mean no death counter displayed. Sometimes it’s depressing to see a 5-28 in the scoreboard, people may think you’re a useless dude, while you’re actually really activ at something else. Just telling from experience. How many times did i rush an objectiv at death cost, spawn after spawn after spawn, just to prevent it to fail or fall into ennemies’ hands, or giving more time to allied players? I just know i’m gonna die, dozen times if i have to, but it’s worth. So the death counter is not really telling anything relevant.


(balu) #9

just give something like:kills, kill assists, deaths, gibs, revives, damage dealt, damage received, objectives planted/repaired/defused/captured. so i can see myself in contrast to the other players. like if the enemies have 20 deaths in total and i gibbed 10x i know i was a beast there or if there are 3 objectives to do, and i did all 3 in a time of few mins i know i must be a ninja :disagree:


(DamarusRex) #10

Bumping with another idea : how about displaying the points counter somewhere onscreen?
Sometimes i like to know my points in live action so i know i’m doing (or not) average score when a certain objectiv is reached. And seeing live progression is motivating.

At least being able to enable such feature on HUD.


(MissMurder) #11

Thanks for the suggestions and feedback. I know the mini-tutorials have been getting annoying for people so hope to make that skipable at some point.


(Santiak) #12

(Sorry about the following long-winded post, I know it’s an overly long read. 'tis 8 in morning and haven’t slept, which has a nasty side-effect of making me produce an inordinate amount of brain-farts. Thought I’d post it just in case one brain-fart turned out to actually smell of roses, napalm, or whichever morning-odour you prefer.)

One could compress a plethora of “scores” into a single unit, making it more representative of how useful a player was, and less indicative of exactly where a given player might have fallen through.

So, for example, compressing:

  • Damage dealt
  • Damage taken
  • Damage healed (including revives)
    And display that as “Damage”, which starts at 1, and increases with damage dealt and healed, but decreases with damage taken - down to a minimum of 1.

As well as:

  • XP gained via objective related actions
  • XP gained via ability use
  • XP gained via assists
    And display that as “Efficiency”, which starts at 0 and only increases.

And then finally sum it up in a total value - let’s call it “Worth” (those blasted stone-cold PMCs, eh?), which represents the ratio between Damage and Efficiency:

Efficiency/Damage = Worth

And the closer this score is to “1”, the more balanced the player.
If the player’s Efficiency score is higher than their Damage, their Worth will be more than 1, and if Damage is higher than Efficiency, it’ll be lower than 1.

That way, you have a scoring system that doesn’t encourage one specific action over another, but at the same time allows a quick overview of what kind of players you’re dealing with; whether they’re proverbial one-man armies that can hold their own (<1), or whether they’re very team oriented players (>1) - or “just right” (=1).

Obviously, if their Damage outweighs their Efficiency, their Worth will show as 0,XX, and conversely if their Efficiency outweighs their Damage, it’ll show as 1,XX, which of course can quite easily be construed as a negative in the former, and a positive in the latter.

But given that it’ll most likely only deviate by a few points in total - e.g. 5000/2500 = 2 vs 2500/5000 = 0,5 - it’ll only show which side of the fence a player is, but still somewhat encourage co-operative play.

And it will, of course, reflect if someone is focusing too much on a single aspect, which arguably isn’t beneficial for neither the player nor the team (e.g. 5000/100 = 50 vs 100/5000 = 0,02), albeit that might be exceedingly difficult to accomplish even if you’re aiming for it.

Alternatively, and perhaps a lot less convoluted, one could average it across the team, add together every team-members Damage and Efficiency score, producing a “Team Damage” and “Team Efficiency” score, and then divide that by the individual players’ score:

(Team Damage/Player Damage) * 100 = X%
(Team Efficiency/Player Efficiency) * 100 = Y%

And then show those percentages on the scoreboard, showing who contributed the most in terms of survivability, and who did most in terms of co-operation - and then relegate the convoluted “Worth” stat to a nifty Profile only score summary.


(ev1ldarks) #13

Agree with all your 4 points, and especially the #2 : way tooooooo much waiting time between rounds, this is very annoying !

I would complete the #4 : make the whole HUD customizable : elements placement, police size, colors … :wink: I personally like minimal HUD when playing, with a small police ^^

(Old RTCW:ET and Quake Wars player here :wink: )