[QUOTE=Smooth;519113]It sounds like there might be a bug somewhere.
The blood on-screen is intended to flash stronger for a split second then fade (over 300ms to be precise) to better represent the current health value. This is so players notice new incoming damage but also have an accurate representation of health.
Perhaps there’s an issue where the fading isn’t taking place properly, we’ll look into it.[/QUOTE]
I didnt clock too much time into it but I had 2 occasions where I thought the damage was coming from one direction while it was actually 180° the other way. I believe it was an initial headshot from a different height angle causing it.
Speaking of being hit feedback. Will we see extra feedback when receiving headshots? Especially an audio cue.