Feedback/Suggestions for Stat Site


(Got2ball) #1

Alright well I figured this was a thread that needed to be made in order to discuss and give feedback about the Stat Site. What do you like/dislike, what needs improvement and what could be added? Please discuss this in a mature way and stay on topic. Remember our feedback could lead to them improving and adding elements to the website so please stay on topic.

[ul]

[li]First off I like that it shows the matches you have played for the day on the website. Saying that I wish it was a bit more detailed. Maybe have the time it took to complete the main objectives and the stats page it shows at the end the match showing who was best at there roles ect. [/li]

[li]The main stat display at the top the page on your profile is nice as well but not as detailed as I would like to see. It would be really nice to see W/L ratio, Avg objectives completed per game, list showing how many times you have achieved best medic,soldier ect at the end the match. On top of this where it shows your favorite weapon it would be nice if underneath it showed your accuracy % and kills for that weapon so you did not have to go to weapons page and look it up.Also I would like to see when switching tabs between the different classes stats showing how many kills you have as each class, objectives completed ect.[/li]

[li]Another thing I would like to see is a leaderboard for classes. On this it would rank based on objectives completed as that class, kills defending objective ect. It would also have a drop down bar which could be used to look at different things such as of abilities and would list players from player who uses most to least and have the stats for that ability. For example could look up Eng turrets on abilities leaderboard and see players listed showing how many kills they have got with them, how many they placed, avg time they last, avg kills, # of times hacked ect. [/li]

Would be cool to see a leadboards for this kind of thing to see how well other players use a classes abilities. To ensure people did not try and stat pad they could make it were only public matches track this stuff so that players could not create private matches and boost. I mean no matter what players are going to do that but still I would really like to see this implemented because it could be very interesting to be able to see how well you use a class and its abilities compared to others.

[li]The weapons tab is great and I like how you can click on a weapon and it shows a dummy body with where your bullets hit and the %. I would really like to see an attachments most used for each weapon as well though. Not only to track and see what most players are using to see if something is not practical and may need to be adjusted but also for people that are wondering what you may be using. It is cool to compare and see how other people use there weapons and it could open up players to different tactics seeing what other use on there weapons.[/li]

[li]The abilities menu could use some work. It seems as though it does not track properly. For example I have killed a good amount of players with the cortex bomb yet it says I have never used it. This can be said for quite a bit of the abilities and yes I was playing online in freeplay. Also for abilities that buff teammates and yourself it should show how many times you have buffed yourself and how many times you have buffed others instead of just a generic number of times used.[/li]

[li]I would also like to see clans and clan support added. I know something is on the way but I do not see how they are going to have site clan support when the game does not have it.They need to add clan tags and support to the game to be able to track a clan and its players for the stat site. Unless you register your clan on the site or something and set up all your matches through there. [/li]

[li]Another thing they should add is the leadboards for the challenges so they can be seen through a computer and not just in game.[/li][/ul]

Anyways what is everyone else’s opinions on the Stat Site. Remember lets keep this on topic and relevant. This could really help them improve the website hearing our feedback so lets hear your thoughts and ideas guys.


(legend123) #2

Nice post. I would like to add Kill/… gets shot.


(Got2ball) #3

Thanks :). But what do you mean add kill… gets shot? I don’t think you mean a killcam since that has nothing to do with the stat site. Anyways please shed some light on what you meant to help me understand what you meant.


(legend123) #4

Kills/deaths (not necessarily ratio but that would be okay too).
The reason I wrote gets shot is because its sort of taboo to talk about kill/death ratios here (people will bash you for it).
People think its the end of the world and that people will only play for killing others and camping while ignoring the objective.
This is simply false.
1)At this point this game needs any thing It can get because like some threads have pointed out the gaming is dying fast.
2)Previous Splashdamage games had kill/death and they did just fine. W:ET is arguably their best creation.


(RevLoki) #5

it would be nice if it would atleast record the stats correctly. play a few rounds then check it out, i just played 6 rounds but it only recorded 3 and other stats seem to be wrong and the date/time seems to be wrong since it is telling me it happened in the future


(Herandar) #6

Did you update your timezone on the Stats site?


(Got2ball) #7

I agree that is something I mentioned in my OP. Stats and ability usage do not seem to be tracked right. Alot of abilities I use are not even selected showing I dont have them and then say I have never used them when it is one the main abilities I use. For example Cortex Bomb kept saying I had 0 kills with it when I have killed groups of enemies with it.

On the subject of a K/D ration where I would not mind it and have never had issues with it I can see why they would not implement it in Brink. This is why I suggested some kind of leaderboards for classes ect. Atleast that way players can still be somewhat competitive with one another stat wise but it does not lead to people camping and not doing objectives (since this is what they do not want happening). There is nothing wrong with being competitive with one another it extends the games life cycle for alot of people giving them something to work towards.


(RevLoki) #8

actually it was set to central so now its an hour later lol


(brbrbr) #9

stats site elimination would be cool “improvement”.


(zenstar) #10

[QUOTE=legend123;331032]Kills/deaths (not necessarily ratio but that would be okay too).
The reason I wrote gets shot is because its sort of taboo to talk about kill/death ratios here (people will bash you for it).
People think its the end of the world and that people will only play for killing others and camping while ignoring the objective.
This is simply false.
1)At this point this game needs any thing It can get because like some threads have pointed out the gaming is dying fast.
2)Previous Splashdamage games had kill/death and they did just fine. W:ET is arguably their best creation.[/QUOTE]
You provide no solid reason for adding K/D other than “other games have it”.
Adding it encourages gameplay that is against all the other encouragment towards teamwork. If there was a score for “number of times you teabagged an enemy” then I bet you’ll suddenly get a bunch of people wasting 15 seconds after every kill simply to boost their T-count.
Why show something that detracts from the game?

Also: I don’t see how adding a K/D will suddenly retain players. Anyone who leaves based soley on “there was no K/D in that game” probably wouldn’t have stuck around anyway.

If I’m wrong (and these are just my opinions) then please provide a solid argument as to why I’m wrong.


(legend123) #11

You provide no solid reason for adding K/D other than “other games have it”.

I think that KD should be there just like XP should be there, etc.
Im not talking about cumulative numbers. But things like revives/map, buffs/map, kills/deaths per map, wins/loses per map, etc.
The more of these type of stats there is the more accurate the whole picture is when you look at the stats page.

If there was a score for “number of times you teabagged an enemy” then I bet you’ll suddenly get a bunch of people wasting 15 seconds after every kill simply to boost their T-count.

Ya that is maybe useless. But for example gibbing players is important sometimes to prevent the revive.
Amount of gibs/game?

Why show something that detracts from the game?
KD ratio wont detract from the game. It will add to small numbers which TOGETHER paint a better picture.


(brbrbr) #12

oh, this “very valuable” “i think” reason, again. many people think, surprisingly. even me, sometimes.
and please note/bookmark: God hates statswhores !!![Random tunderbolt right here !]
i think.


(RevLoki) #13

[QUOTE=zenstar;331309]You provide no solid reason for adding K/D other than “other games have it”.
Adding it encourages gameplay that is against all the other encouragment towards teamwork. If there was a score for “number of times you teabagged an enemy” then I bet you’ll suddenly get a bunch of people wasting 15 seconds after every kill simply to boost their T-count.
Why show something that detracts from the game?

Also: I don’t see how adding a K/D will suddenly retain players. Anyone who leaves based soley on “there was no K/D in that game” probably wouldn’t have stuck around anyway.

If I’m wrong (and these are just my opinions) then please provide a solid argument as to why I’m wrong.[/QUOTE]

in this current configuration of stats the only thing that matters is xp so killing people is actually discouraged i can be a medic and buff everyone in sight, give adrenaline at the spawn and intentionally die as soon as my supplies run out to refill and boost my xp.

there is a stat for vaulting, do you see players going back and forth over the same obstacle over and over to boost that?

anyone who playing for only one stat is going to be detrimental to the team thats why we need multiple skill based stats

but first it would be nice if the stat site actually worked


(Got2ball) #14

[QUOTE=RevLoki;331323]in this current configuration of stats the only thing that matters is xp so killing people is actually discouraged i can be a medic and buff everyone in sight, give adrenaline at the spawn and intentionally die as soon as my supplies run out to refill and boost my xp.

there is a stat for vaulting, do you see players going back and forth over the same obstacle over and over to boost that?

anyone who playing for only one stat is going to be detrimental to the team thats why we need multiple skill based stats

but first it would be nice if the stat site actually worked[/QUOTE]

This was actually the very first argument I have seen for K/D that actually has some logic to it. It brings a very good point to the table that people can camp for exp just like people can camp for K/D. Any stat can be padded and anyone trying to work for that on stat can be detrimental to there team like you said.

I do not see why they do not have any sort of learboards on the stat site as I think that will lead to people playing the game longer and striving for something. Some people need something to work for to keep the interested in a game no matter how fun it is. Leadboards allow players to work towards something even after creating multiple character and reaching lvl 20 for all of them. Not only that but for competitive players they are important.

Like I said in my OP they don’t even have to show K/D if they had a learboard which showed exp, objectives completed (main/secondary), ability usage ect. They could have some really in depth leadboards for this game and it would be nice to be able to see how well you use an ability compared to others as it could shed some light on whether you are as effective with it as you think or you couls learn some things. Also for seeing how effective you are compared to other players at your class at completing objectives ect. All this could lead to players learning anf striving to be better which is not a bad thing at all.


(legend123) #15

[QUOTE=RevLoki;331323]in this current configuration of stats the only thing that matters is xp so killing people is actually discouraged i can be a medic and buff everyone in sight, give adrenaline at the spawn and intentionally die as soon as my supplies run out to refill and boost my xp.

there is a stat for vaulting, do you see players going back and forth over the same obstacle over and over to boost that?

anyone who playing for only one stat is going to be detrimental to the team thats why we need multiple skill based stats

but first it would be nice if the stat site actually worked[/QUOTE]

nicely said.


(RevLoki) #16

im all for a teabag stat, lol

what if they put a kills per minute stat right next to the k/d so that in order for your k/d to be impressive you need to be killing alot. it doesnt encourage getting the objective any more but it would keep players who only care about k/d in the action.

i also think that we need an xp per minute stat (which you can figure out for yourself now) because when you join late it kills your avg. although i have been told that if you leave early it doesnt count the match which seems kinda stupid considering people having a bad match can just leave and it wont count but if you join as it is ending your avg is penalized

i could do without the k/d but i would just like to see more per game, per minute or per death stats instead of just accumulated points

if they would atleast tell us our total wins we could figure out the W/L by xp divided by avg to get total games played

my current xp per min is 323.82 (i dont know if that is good or bad but i think it has more meaning than most of the other stats on there)


(Got2ball) #17

Lol anyone trying to teabag in Brink isn’t very smart with downed fire and cortex bombs found on most players you get in a skirmish with. Not to mention how small maps are if the mentioned above does not happen you will most likely be killed be one there teammates.

Anyways back to OP they really need to add some kind of leadboards this game looks like it was made for competitive play yet there is not leadboards.


(QUIK420) #18

I wanna see W/L and completed objectives. Also wouldn’t mind seeing my total deaths although not necessarily a K/D ratio (we can find that out ourselves haha).


(Crytiqal) #19

I don’t understand how K/D would drive people away from playing the game?

If someone on your team is solely trying to boost his k/d ratio, then that’s only benificial for YOU, “the guy who actually plays the game for objectives”, since then YOU won’t get killed so often!