Yes, I know there are a lot of topics about this, and there are gonna be more and I can see all the disagree feedback and dislikes already.
Personally, I don’t think this should’ve even happened in the first place. Not only it punished Phantom drastically, it punished all meleeing too. I struggle more on finishing a player with my Beckhill knife now.
I know that this happened because of Phantom’s release. I didn’t even expect this, at all. This game isn’t like CoD where you lunge and lock on when you knife a player, nor does it kill a player within 1 - 2 knives. This game doesn’t do that, now it slows down your view?
Personally I think this should be reverted and instead of doing this, reduce Phantom’s katana’s hitbox duration.
TL;DR - Revert all this process, erase melee slow down turn, cause this harmed every melee in this game, just reduce Phantom’s katana’s hitbox duration.
What do you guys think?