Hi there,
probably most of this has been already said (i hope not, but was too eager not to search it) but i would like to describe some things i experienced (actually i literally took some notes on paper while trying the new game mode some days ago. every time something angered me … i put it to paper until game client recovered or else)
- [li]Unexpected Error[/li]Really? I guess if it wasn’t Unexpected you would not throw me this blatantly uninformative message in the face. At least remove the Unexpected. Even better: Try to categorize the Errortypes and give me some more info why this happened AND maybe also put in a shortened URL to an tutorial how to scan/read/submit Gameclient-Logfiles and how to the Post describing how to properly submit this here. Or invent some error codes you can append to the ingame message to easily use in forums[HR][/HR]
[li](2nd edit)Forgot another one: After unexpected Error … let me rejoin the game i was playing![/li]This really is a biggie … i can cope with experiencing errors. We are in a beta, so "things happen"™ But please afterwards when i want to still play … enable me to REJOIN the game i was connected to beforehand. Pretty-Puh-Lees?! If it is then already filled up with players, so be it! But at least let me try. Thank you.[HR][/HR]
[li]No Team-/Say Chat possible while gibbed[/li]I don’t know how many times i wanted to warn teammates after having died in a firefight etc … only to find myself unable to team-/say anything except using console … huuge source of disappointment[HR][/HR]
[li]Not able to v-say a request (ammo/medic) and directly thank if got delivered[/li]I experience inability to succinctly punch in two v-says in rapid succession. 2nd one gets censored because of not enough delay. That is at least what i am experiencing.[HR][/HR]
[li]Too many Clicks to open a Case[/li]After having opened some cases now … this is not a biggie anymore. But still: Being able to (right?)click on a case and then directly go over to lottery animation would be fine … or even not having to select a case anymore but get a prominent button somewhere “more high” in the menu hierarchy whicht triggers an opening of the default reward-case i just received last match[HR][/HR]
[li]Layout of Loadout cards[/li]Currently the stats of a loadout cards weaponry are soo not comparable in an easy way. I always look at the “to be compared with”-card and try to remember how its stats differs from the source card. Soo many bars to memorize. My Brain Hurtz! It would propably need a re-design of the whole card-management layout to make that happen but it would be really nice to have the cards on one side of screen(left half) and the stats displayed in the right side (right half, melee weapon much less prominent) so that stats would be visible all the time. Then if i select one card … the stats get displayed and afterwards when i hover over a different card the stats shift to that card. And maybe if there is enought space between the displayed cards then one could shift easily between selected and hovered by putting cursor between cards. hope that was an understandable explanation[HR][/HR]
[li]Level Requirements (for advancement to next level) are only visible in post match screen[/li]Is there currently a way to see the required XP for next level in the GUI? I only seem able to track my lelvelup progress in a post-match-xp-display[HR][/HR]
[li]My revives dont connect[/li]I suppose i have to press the revive-action earlier to not have it triggered when i am already too far away again backing up away from the revive-target? For me this currently is rather difficult when performing a crouch-jump to quickly get near my mate. (To revel in memories: me being medic, me doing crouch jump, then reviving, me then quickly backing away from the scene is the closest experience to back old ET days. Really miss the fluidity of this currently. Either i am yet too clumsy in performing the moves or there is something tweakable. Maybe triggering the revive more quickly after buttonpress or smth? [HR][/HR]
[li]Deployables die to Arty/Airstrikes/Nades which i would think of as too far away[/li]Not much to say here except already described: My Deployables vanish to a nearby Fops-Action or Nade whose explosion radius i perceive as having happened much too far away to interact with my precious device.[HR][/HR]
[li]Arty/Airstrike Visibility … perceived radius of explosion[/li]similarly to the above point … i myself seemingly die to explosions which i perceive as having happened (visual explosion radius) too far away. Like: “Why did this thing catch me?! … i already did jump faar away and it still knocked me over”[HR][/HR]
[li]UForgot one: Ragdoll Movements of a to be revived made it glide through stuff[/U][/li]When trying to revive someone i was running up to her and just an instant before arrival the body squiggled through undestroyed glass (on the map with ev and the defended containers inside the container building) which baffled me. Propably should not be able for a dead body to move through e.g. glass, should it?
So … do with it what you will … i just wanted to free myself of the burden not having mentioned it.
Thanks for all the fish
eitsch
P.S.: With a grain of salt: FFS i am a medic(at least that’s what i like to hustle most) … and all i got as a (admittedly, not that active) Beta-Warrior is a lottery which gets me a focbleepng Sniper-Hero card?! Well thank you for that. It might be a rly preciousss gift … but thanks, i think this passed me. You could maybe invent some dust-stains on longtime not used Loadout Cards. That would be really funny … shoving this dust away with the mouse when comparing stats. Ok … now im done… for now 