Medic classes:
They desperately need a purpose in the game again (talking about pubplay). Sawbonez and Phoenix really had some benefit from the latest changes on gunplay (sawbones and phoenix hipfire is nice) but are still down in a very short time. That WOULD be O.K., if they could fulfill their role as supporters. Players still rather respawn than wait for a medic.
PS: Plants vs. Zombies has a great mechanic, where points from the enemy get back to the other team when a player got revived. I saw more team play around reviving team-mates and get them back into battle in PVZ: Garden Warfare than in DB ever since the Alpha started.
More general: The medics really suffer too much from the dmg-boost on bodyshots and are down in seconds
Phoenix:
Low heal-output (compared to the damage you get by certain classes) and high CD – Self-revive is to obvious right now. It doesn’t make sense most of the time because of the low spawn times or short routes. Self-reviving should be something that feels like a “checkpoint”. You usual need just some seconds to be at the same place again, when starting from the spawn.
Sawbonez:
He feels pretty balanced at the moment, but suffers from the spawn issue. I often feel lost on the map with him, because I can spam his med packs in the beginning and then see all my team mates doing the selfkill rather than waiting for me. Same for all medics.
Aura:
Feels too much like an squishy assassin in general. Her shotgun is way too strong right now and she is an incredible backup for heavy classes. While Phoenix and Sawbonez lost their roles as “killers”, Aura runs around with her flag-canon and kicks asses.
