Hey! I am new to this forum and was added to the alpha in this past week and this is my feedback:
i) I’ve played games like BF3, MW3, Crysis 3, 2, and 1, so that’s my background.
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It’s a refreshing feeling to play a game like DB that feels so smooth and lacking annoying gimmicks that those “AAA” titles have. So, props to the devs for the smooth factor.
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I think the pace of the game is too slow. If it was sped up more so it would be a lot more interesting, and difficult and raise the skill ceiling.
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One thing that’s similar to Crysis 3 is the head shots from behind. For some reason, everyone is crouching over and I can see less of their head making it more difficult to get a headshot. I feel like I should be rewarded for outmaneuvering an opponent and getting behind them and not punished.
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Hitboxes are kind of small; they don’t register on stuff like gear and hands.
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I really liked class based objectives. It forced a team to have certain classes and will definitely force teams in competitive based games as well which drives the diversity.
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Certain maps (didn’t take note), have REALLY confusing spawns. I feel like if I’ve moved 10ft from my spawn I shouldn’t need to be checking my back already. It did get better as I learned the maps more, but even as an defender of the EV, I can remember a few times where I spawned behind the guys moving the EV and wiped them out completely. I feel like the spawns may need to be more intricate based on where the EV is.
It’s a lot of complaints, but aside from that, I’m really enjoying the game! 
