I know this is not a topic for such requests, but I dont want any specific mod to implement this, just an idea 
A recent topic in this section gave me an idea, and this is actually what I really wanted for a long time. Generally speaking it is a proper gravity operation in ET.
What I mean is that currently ET allows a mapper to change the value of the gravity from 0 to 999 in the Z axis direction. If you set it to negative value game starts to lag and the movement is weird.
What I would like to see is this:
- Gravity has effect on particles.
- A complete rework of the gravity in ET, meaning that now you can set a negative value, and basicly swap roof with floor.
- Legs of the soldier will follow the gravitational vector.
- The gracity can be changed in value AND direction, meaning that you can give a vector in polar (spherical) coordinats.
- This would be ideal⦠Is to have a gravity entity, like a light entity, but it will produce a gravity effect on the players, and also a shader cmd for textures, which will produce a unit gravitational field in the map. Basicly the mapper now can make a proper space station, so that the soldier will be attracted INTO the space station and not in one part of the space.
Why is this usefull? I am personally recreating some maps from other games, and would loved to āupgradeā them using a proper gravity functions. There are a lot of āmysticalā maps, and a gravity anomaly will add more feeling for that. MLB space map could have used this very effectively too 
Well, again⦠thats just a thought. I dont even know if this is possible to implement⦠
Thank you for reading 

