Just putting this up for reference. Doing some research it does look like a driver/OpenGL support issue with Intels GMA/HD graphics chips because it seems to be cause by so many different ‘agents’ (initialising factors). This likely needs Intel to step up to the plate and not SD.
------------------------------
------- Initializing renderSystem --------
WARNING: SetDeviceGammaRamp failed.
********************
FATAL ERROR: RES1010: Invalid operation - sdTexture: _vtdiffuse: Generated with internal format 0x8c4d but GL returned 0x1
********************
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
RES1010: Invalid operation - sdTexture: _vtdiffuse: Generated with internal format 0x8c4d but GL returned 0x1
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL