FAQ-ing Fridays #3 - 5th May, 2017


(Chris Mullins) #1

Hey all,

Welcome to FAQ-ing Fridays number 3!

If you didn’t know, what we’re doing every Friday is combining all of the juicy dev replies we’ve done during the week into one central space so no-one will be out of the loop with anything we say. As always all feedback is welcome and if you can think of a way to improve this further let us know.

We also saw after last weeks FAQ-ing Friday that you guys posted a LOT of questions in the comments, so we’ll see what we can do to get back to you on those (and the new ones we expect on this post too).

So here we go:

Facebook

Himanshu - Will there be another event in DB soon?

There will be, but not just yet. When Dockyard comes out you’ll have a brand new map to play

Arch Angel - Add support for Pakistan please!

We have looked at releasing in other regions, but at this time we’re focusing on improving the game experience overall before expanding further.

Rico - When do maintenances end?

We don’t have any downtime in our maintenance’s anymore! So just log in and carry on doing your thing. If there’s an update to download, once you have it, you can start playing straight away.

Anulack - Kira’s laser still gets stuck on top of buildings

Sadly this issue hasn’t been fixed just yet. It is on our radr, but for now be careful with where you place it so that doesn’t happen.

Reddit

yard1e - Please fix the game breaking explosions.

This is something which pops up every now and then and is on our radar though. We know it’s frustrating when you throw a frag at someone and they don’t die due to a bit of odd collision or something. At the moment we don’t have any work planned for this due to Ranked Season 3, Casual Matchmaking and a number of other features being worked on. But this has been passed on and if there’s any updates I’ll let you know!

RobbeSch - Mission says 100.0% complete, but I haven’t recevied the reward

We fixed this issue in the main menu, but the drop-down managed to avoid it somehow. No word yet on when this will be fixed, but it has been bugged and is in our system.

doxjq - When is the burst rifles jamming bug going to be fixed?

It could be that you’re trying to fire too quickly and it’s making it feel like the gun is jamming. Could you record some footage and send it across to show this happening?

Vadervanhetjaar - I still can’t played this game. I use AVG and I have errors with shootergame win32 and Coherent

First of all, have you submitted a ticket to our support team on the website? They should be able to help you solve this. From looking at other comments though it seems that removing or at least temporarily disabling AVG could solve the problem.

rmit526 - Are Concussion Grenades effected by Explodydendron?

Yup! They are indeed.

IAmBastian - The game has been broke for me for a few months now. how can I fix it?

Have you tried reinstalling or verifying the integrity of your game files? Also, it would be worth dropping in a ticket to our support team via the website so they can help you further.

Fidalgo_Dalgo - Will there be seperate queues for 3 and 4 player parties?

As you may have seen, we announced in our latest dev video that we’re adding 3 and 4 person parties to Ranked for season 3.

For this to work, everyone will be in the same pool/queue. This is needed just because we don’t have enough players to split the player base that far.

The reason we feel that we can allow this though is that bigger Parties will have an artificial ‘skill boost’ added to them, which effectively means they’ll be matched and balanced at a higher rank than they are and when they win/lose this ‘skill boost’ will also be taken into account.

For example, on launch of Ranked Season 3 (while the matchmaker will try to match Parties of a similar size) it will be possible for a 5-player team of Silver Masters to match against a bunch of Solo Players. However, these 5 Solo Players will be around the Gold Agent/Gold Specialist Rank, so should be a good match for the 5-player pre-made team.

The bigger the size of the Party, the higher the ‘skill boost’. We’ll be keeping a very close eye on these values so being in a large Party doesn’t provide any real advantage/disadvantage. By that we mean we’ll be tweaking the ‘skill boost’ amount for all Party sizes so they average a 50/50 Win/Loss Ratio.

Dirty Bomb Forums

TheStrangerous - Could we have the option to show the default skin when using any Loadout?

We would like to see more customisation in future, but any details of what that could/would be are a long way off. Feel free to post any and all ideas though.

teflonlove - Could we have different minimum level requirements for different Mercs in Ranked?

Having different level requirements for different Mercs would be really confusing. Interesting how the meta would change though as you progressed through, but in the long run I think this is more trying to fix a symptom of a problem, rather than the problem itself.

El_padre_ - Is it possible to Recycle or Delete Special Edition Loadout Cards?

You cannot Recycle or Delete Special Edition Loadout Cards right now. We understand that getting duplicates can be frustrating though.

xSil3nt - Can you release tools so the community can build maps?

An SDK is a lot of work. We do have tools that we use to make the content, but we can’t just straight up release those for a number of reasons; Usability and security to name a couple. We would love to see community tools available, but at this point we’re focusing on building our own content streams first and I’m happy to say that these are coming on fantastically! Stay tuned! Lot’s of news to come.

Splash Damage Forums

Chronicler - What’s going on with XP in Ranked?

There’s a bug which has been messing around with XP in Ranked, but we have it planned to be fixed in the next update after Dockyard, which will also include the other Season 3 updates.

ParaPlays - When I try to stream DB OBS lags and the stream is too. How can I improve this?

Have a look online for tutorials on how to get the best when streaming. Unless you have a beast of a PC you may need to make some compromises such as capping framerates, reducing graphic quality and possibly using a lower resolution, but this is a universal issue when streaming games.

Sytry - Ranked is difficult to play as it’s unbalanced and the level requirement has been dropped to level 6

The minimum level for Ranked is still level 7. We’re making a selection of improvements to Ranked for Season 3 and we’ll be sharing those with you a little closer to the time which should help to improve things.

Ads913 - Could we fill the gaps in Ranked when a player leaves?

We intend to have back-filling in for Casual Matchmaking, but for Ranked we want to improve the experience overall and give adequate penalties to dis-insentivise players from leaving. That, along with a few more feature updates to Season 3 we’re hoping to see a lot less 4v5 situations.

Retrosaur - Can you confirm if the problem with Potent Packs is being worked on or doesn’t even exist?

Potent Packs is currently bugged on Aura, but is functional on all other Mercs. The fix priority on this bug has been increased, but we’re still a few months away from the work being done due to greater priorities.
Steam Forums

Discord

Jaqueta - What’s going on with South American servers

You’ll be happy to hear that we’re looking at improving the service for you. We’re going to be doing this for a trial period and we’ll be kicking it off within the next two months.

Enjoy!
shoe.


(OwynTyler) #2

Can you release tools so the community can build maps?

An SDK is a lot of work. We do have tools that we use to make the content, but we can’t just straight up release those for a number of reasons; Usability and security to name a couple.

You know, other games just check checksum of maps (and map resources) of player so they are identical to ones of other player (or server) so there would be no security problems


(nokiII) #3

[quote=“Owyn;c-227163”]

Can you release tools so the community can build maps?

An SDK is a lot of work. We do have tools that we use to make the content, but we can’t just straight up release those for a number of reasons; Usability and security to name a couple.

You know, other games just check checksum of maps (and map resources) of player so they are identical to ones of other player (or server) so there would be no security problems[/quote]

You know, other games give a shit about mod support.


(Nail) #4

seems like a couple people should play “other” games


(TheStrangerous) #5

[quote=“hjfarnsworth;c-227169”][quote=“Owyn;c-227163”]

Can you release tools so the community can build maps?

An SDK is a lot of work. We do have tools that we use to make the content, but we can’t just straight up release those for a number of reasons; Usability and security to name a couple.

You know, other games just check checksum of maps (and map resources) of player so they are identical to ones of other player (or server) so there would be no security problems[/quote]

You know, other games give a @$!# about mod support.[/quote]

Apparently not Rockstar anymore coughRDRVmodcough, and pretty much any big budget multiplayer.


(ostmustis) #6

From what I recall, the concussion part is affected by explodydendron but not the flash. Ofc I can be wrong :>


(ImSploosh) #7

When will Ranked stop defaulting to EU servers on start up? This has pushed a lot of NA players to EU. I can’t find a match out of peak times and during peak times it can take up to 20 minutes to find a match (sometimes it’s not even possible).

There are tons of NA players playing in EU servers. However, for a lot of us (like myself), we refuse to play in EU servers because any ping over 100 can cause problems. Once it hits 130+, forget it. It’s pointless trying to play against lower ping players unless you’re used to that high of a ping.

Due to the lack of players in Ranked, many people have been unable to obtain higher ranks or the limited edition loadout cards.

Yes I’m salty about not being able to get more Ranked cards. :’(


(OwynTyler) #8

I’m seriously asking,

why does changing a line or two of code takes more than few months?


(GatoCommodore) #9

I’m seriously asking,

why does changing a line or two of code takes more than few months?[/quote]

because when you change a line or two you could affect several dozen lines which in turn creating more bugs.

its not as easy as flicking a switch yknow


(OwynTyler) #10

I’m seriously asking,

why does changing a line or two of code takes more than few months?[/quote]

because when you change a line or two you could affect several dozen lines which in turn creating more bugs.

its not as easy as flicking a switch yknow[/quote]

yea I know what programming is, I write mods for games as a hobby, also run a heavy-scripted game server with classes, skills, exp and everything for some old game shooter, so usually in my expirence fixing such bug was as fast as 15 minutes after it has been reported and noticed, unless ofc devs overcompicated and overframeworked the hell out of the code so noone knows what happens anywhere there (but still it should be easy to trace code execution to see what is where)

That’s why I’m asking.


(GatoCommodore) #11

I’m seriously asking,

why does changing a line or two of code takes more than few months?[/quote]

because when you change a line or two you could affect several dozen lines which in turn creating more bugs.

its not as easy as flicking a switch yknow[/quote]

yea I know what programming is, I write mods for games as a hobby, also run a heavy-scripted game server with classes, skills, exp and everything for some old game shooter, so usually in my expirence fixing such bug was as fast as 15 minutes after it has been reported and noticed, unless ofc devs overcompicated and overframeworked the hell out of the code so noone knows what happens anywhere there (but still it should be easy to trace code execution to see what is where)

That’s why I’m asking.[/quote]

i heard they are having a hard time because the heavily modded unreal engine 3

it was mentioned in one of dem old thread.

they tried to change something and in turn they fuc k up something else.

like how fletcher bug keep appearing every time new update to mercs


(K1X455) #12

[quote=“Owyn;c-227256”]…, so usually in my expirence fixing such bug was as fast as 15 minutes after it has been reported and noticed, unless ofc devs overcompicated and overframeworked the hell out of the code so noone knows what happens anywhere there (but still it should be easy to trace code execution to see what is where)

That’s why I’m asking.[/quote]

When code is under a hierarchy of inheritance in obj oriented programming, any code change at a top level tier will affect how a descendant who inherited the code handle the change. The general workaround usually is conditional execution of code which matches a certain criteria; however, if there are too many conditions to be checked for multiple execution of code, this leads to poor programming practice and much better structured approach is needed.


(KangaJoo) #13

@GatoCommodore said:
i heard they are having a hard time because the heavily modded unreal engine 3

UE4 port when?


(SnakekillerX) #14

[quote=“KangaJoo;c-227315”]> @GatoCommodore said:

i heard they are having a hard time because the heavily modded unreal engine 3

UE4 port when?[/quote]

They’ve already touched on that subject a while back too and a lot of it won’t translate nicely, they would likely have to rebuilt the whole game (or at least most of it) from the ground up to do that.


(pumpkinmeerkat) #15

The dream lol. Some UE3 issues are still present in UE4 but it would definitely play nicer with modern hardware.


(Chris Mullins) #16

We definitely won’t be porting Dirty Bomb across to UE4. As for the code comments, we are hiring programmers if you wanna come and join us :slight_smile: http://www.dirtybomb.com/careers/


(bgyoshi) #17

Get called out @Owen