my idea for the ‘melee system’:
Melee weapons are ranged weapons that have very short range and shoot
multiple ‘traceline’(like the shotgun in Q3A),the tracelines have
different ‘length’,thus we can use the ‘tracelines’ to form the ‘shape’
of the melee weapon collision:
For instance,a ‘2D sword’ which shoots 3 invisible
collision-check-lines(more for weapons have ‘complex shape’),the longer
one deals less damage and the shorter ones deal more damage. Even
though the two characters are always ‘boxes’,but we can differ the
damages dealt by the melee weapon by adding multiple collision check
lines against the char box collision.It’s still far from a real
melee-system,but with this weapon damage ‘dice system’,melee combat
will definately become more fun and exciting.
'normal 2D sword' melee weapon:
char box traceline 'melee weapon' char box
-------- --------
| | | |
| | ---------<======| |
| | | |
| | | |
| | | |
| | | |
-------- --------
'multiple lines 2D sword' melee weapon
char box tracelines 'melee weapon' char box
-------- --------
| | ------- | |
| | ----------<======| |
| | ------- | |
| | | |
| | | |
| | | |
-------- --------
Unfortunately,im idiot at all stuff and dunno how much it’s doable,the
only thing i can contribute is bringing some ideas.Sorry if I had
posted in inappropriate section/inappropriate topic name.