Fan Geometry Missing


(DB Genome editor) #1

The 3 fans under the platform where the second objective is don’t have any body, just the fan blades, hoses and wires floating in the air:



(DB Genome editor) #2

Also found these black conduits, so I thought I’d throw that here instead of opening another thread:


[1165.73] Log: Log file open, 02/08/14 19:43:55
[1165.73] Log: Dumping BugIt data chart at 2014.02.08-19.43.55 using build 8710 built from changelist 29926
[1165.73] Log: MapName: OBJ_CanaryWharf
[1165.73] Log: Description:
[1165.73] Log: BugItGo -985.0001 2731.6555 -576.8500 -3458 -22396 0
[1165.73] Log: ?BugLoc=-985.00,2731.66,-576.85?BugRot=-3458,-22396,0
[1165.73] Log: —=== GameSpecificData ===—
[1165.73] Log: Log file closed, 02/08/14 19:43:55


(DB Genome editor) #3

The two issues above have been fixed in release v30598, but I noticed another texture error: the piles of dirt around the last objective are not textured properly, the transparency areas that should blend the edges are applied to parts of the geometry that should be opaque. As it is, you can see the platform supports through what should be a mound of dirt:



(DB Genome editor) #4

Another bug I noticed in CW: these piles of paper on the landing between the escalators down from the initial attackers spawn actually interfere with movement, you can’t move over them without jumping.




(DB Genome editor) #5

And another… I assume this is supposed to read “Claims”, unless the ticket office used to double up as a seafood stand…:confused:



(Rex) #6

[QUOTE=Djiesse;490369]And another… I assume this is supposed to read “Claims”, unless the ticket office used to double up as a seafood stand…:confused:


[/QUOTE]

Djiesse spotting the unspotted. :smiley:


(Mustang) #7

PMSL, nice find, I love these little easter eggs.