The dump below is from the -light stage, after having loaded the shaders. The -light stage also isn’t calculated. When I try loading the map I get an error msg from q3 saying “Map with no shaders”. What’s strange about it is that I don’t get the problem when running the compile without -fast in the -light stage.
Loading d:\spel\Quake3\baseq3\maps
s_frenzy.bsp
entering d:\spel\Quake3\baseq3\maps
s_frenzy.bsp
WARNING: ParseEntity: { not found, found IBSP. on line 1072 - last entity was at: <0.00, 0.00, 0.00>…
Continuing to process map, but resulting BSP may be invalid.
WARNING: Over 90 percent structural map detected. Compile time will be adversely affected.
0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
— WriteSurfaceExtraFile —
Writing d:\spel\Quake3\baseq3\maps
s_frenzy.srf
Writing d:\spel\Quake3\baseq3\maps
s_frenzy.bsp
1 seconds elapsed
In fact, my map is far from 90% structural. It’s only 25% structural.
These are my compile settings:
d:\spel\Quake3\ydnar\q3map2 -fast -light -bouncegrid -patchshadows -samples 3 -shadeangle 90 -fs_basepath d:\spel\Quake3 d:\spel\Quake3\baseq3\maps%1.bsp
Anyone seen this prob before?


