Fake structural brushes


(th0rn3) #1

What invisible common texture blocks vis?


(IndyJones) #2

common/caulk


(th0rn3) #3

Ok, I though so, but are there any non solid?


(IndyJones) #4

i think u would have to make ur own shader for that.


(Detoeni) #5

There was one other that force portals that was added to q3map2, might be in the extras folder, at work atm so can’t check details me self.


(stealth6) #6

hint brush?


(th0rn3) #7

No, hint is a hint. It helps to make portals (or whatever they’re called). What I need is a non solid wall that blocks vis.


(-SSF-Sage) #8

common/antiportal. But it doesn’t probably work the way you want (I don’t understand how you would want it). Causes easily hom if used wrongly. Why do you need it? Because if it blocks vis and you can walk through it… hom (antiportal does this). Explain the situation better.


(Detoeni) #9

That would be the one.

see here for a bit more info.
http://www.quake3forum.com/forum/viewtopic.php?f=10&t=38399&hilit=antiportal&sid=6b04442fa660b19c227819a86d20dbcc