I used to get the opengl error until i updated my graphics driver, but now when i run the game the splash screen appears then a black screen with the Brink logo comes and crashes to desktop and this comes up.
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Parsed source gui ‘democharge’ in 6 ms
Precached teamInfo in 183 ms
Precaching playerClass…
Precached playerClass in 0 ms
Precaching bodyType…
Parsed source gui ‘weapons/scope_01’ in 5 ms
Precached bodyType in 774 ms
Precaching quickChatDef…
Precached quickChatDef in 79 ms
Precaching selectableItem…
Precached selectableItem in 766 ms
Precaching rankDef…
Precached rankDef in 15 ms
Precaching unlock…
Precached unlock in 56 ms
Precaching proficiencyItem…
Precached proficiencyItem in 6 ms
Precaching botObjective…
Precached botObjective in 14 ms
Precaching botPersonality…
Precached botPersonality in 1 ms
Precaching botDifficulty…
Precached botDifficulty in 0 ms
Precaching invItemDef…
Precached invItemDef in 3 ms
Precaching campaignDef…
Precached campaignDef in 1 ms
Precaching ammoDef…
Precached ammoDef in 0 ms
Precaching toolTip…
Precached toolTip in 40 ms
Precaching movie…
Precached movie in 14 ms
Precaching locString…
Precached locString in 248 ms
Precaching requirement…
Precached requirement in 2 ms
stringMap loadtips: !Missing locStr ‘text_loadtips_0077’ = ‘game/loadtips/0077’
stringMap loadtips: !Missing locStr ‘text_loadtips_0114’ = ‘game/loadtips/0114’
Precaching mapInfoDef…
WARNING: sound file localization/sounds/vo/cutscenes/mok_lb_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/mok_lb_load_screen_01.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/mok_lb_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/vo/cutscenes/che_lb_load_screen_001 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/che_lb_load_screen_001.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/che_lb_load_screen_001 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/vo/cutscenes/mok_ft_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/mok_ft_load_screen_01.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/mok_ft_load_screen_01 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/vo/cutscenes/che_ft_load_screen_001 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/vo/cutscenes/che_ft_load_screen_001.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/vo/cutscenes/che_ft_load_screen_001 is not in the sound index - do you need to regenerate the index?
Precached mapInfoDef in 63 ms
Precaching campaignDef…
Precached campaignDef in 0 ms
WARNING: RES1007: Defaulted - sdDeclPostProcess: _default
WARNING: RES1007: Defaulted - sdDeclAmbientCubeMap: _default
Parsed source gui ‘mainmenu_new’ in 594 ms
Parsed source gui ‘purewait’ in 3 ms
Parsed source gui ‘system’ in 4 ms
Parsed source gui ‘messagebox’ in 13 ms
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/sec_rank_up
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/res_rank_up
Parsed source gui ‘tallybox’ in 14 ms
Parsed source gui ‘guis/demos/hud’ in 3 ms
Parsed source gui ‘hud’ in 71 ms
Parsed source gui ‘limbo’ in 122 ms
Parsed source gui ‘chat’ in 7 ms
Parsed source gui ‘takeviewnote’ in 4 ms
Parsed source gui ‘scoreboard’ in 12 ms
Parsed source gui ‘endgamereview’ in 113 ms
Parsed source gui ‘taskmenu’ in 11 ms
Parsed source gui ‘infobox’ in 4 ms
Parsed source gui ‘commandpostmenu’ in 12 ms
Parsed source gui ‘fademenu’ in 4 ms
Parsed source gui ‘cutscene’ in 4 ms
Parsed gui ‘guis/demos/hud’ in 0 ms
Initializing global player 0 UI namespaces
…12 namespaces
…135 properties
LoadNetVars: Server loaded default table with 2241 entries
— Completed loading sequence in 8.20s —
FinishResourceLoads in 00:03
=== Restore Profile ‘Nader’ ===
WARNING: Server config cvar not found when parsing: g_stopWatchDefenceRespawnTimerAdjust
WARNING: Server config cvar not found when parsing: g_stopWatchDefenceRespawnTimerAdjust
WARNING: Server config cvar not found when parsing: g_stopWatchDefenceRespawnTimerAdjust
WARNING: Server config cvar not found when parsing: g_stopWatchDefenceRespawnTimerAdjust
WARNING: file server_config.dat, line 145: Unexpected token: ‘hidden’
FATAL ERROR: Failed to parse server config file
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor
Failed to parse server config file
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
saying: Failed to parse server config file
can anyone help with this