Faction Loyalty. -Easy to implement


(RabidAnubis) #1

Yes, Brink could use many things. Many more choices, more maps, more of everything, more kits.

But one thing that is missing, is loyalty. When I decided I was going to buy this game, I wanted to BE a security agent, not a resistance low life. And I don’t want to play as a resistance agent either. It makes the game worse for me, because as a middle class American who has invested a lot in many things, I don’t want to give them to others. So, this could cause loyalty so that we could eventually feel like a faction is OURS. This would even add to the game play’s story without any voice acting.

EXAMPLE OF IT BEING DONE CORRECTLY-

MAG. This game does it excellently. Any time there was a youtube video, people would post thing’s like SVER forever. Or Slaying Valor Eradicating Raven. Or Raven’s are the smartest. Why? Because we felt the faction was personal. That was the only faction we played for, and we KNEW our teammates well. We felt like we were fighting for our faction- not ourselves. They didn’t need it but they even included a bonus system for the factions that were winning a lot. This added to the story through mechanics, making the game MUCH better than it really was. No one didn’t use teamwork because no one wanted the loss to be their fault. (Happened to me. We lost a contract because I got greedy and didn’t repair the AA battery. Jesus)

HOW TO DO IT ON BRINK

First, Let us pick a faction at the start (You already did) and then let us play as that faction only in multiplayer, unless needed for balance reason. And the reward if your faction does well? The easy way to do it is keep track of the wins (YOU ALREADY DO) and simply give the winning side the advantage in the Ark. Example- if Resistance does really well, make the storyline seem like the resistance is winning. Make it so Resistance attacks the homes of the security. Revisit Security tower to capture it forever. Or something. Maybe even give the resistance a health buff. Maybe even kill the captain of the security. You don’t need cutscenes though. That cuts down on production times.

(If a faction wins three times though, that will signal a need for balance.)


(wolfnemesis75) #2

This is one of the reasons I proposed the idea of Badges and Insignias. Currently, many complain about not being able to change body type during a match or in between rounds. Could you imagine how many would complain about being stuck as Security or Resistance for the majority of the time? The thought crossed my mind about Faction loyalty, and was one of the reasons I thought it’d be cool to have the Badges & Insignia to show progress within a faction while not locking you to that faction. How you play, would determine what you represent more. :slight_smile:


(RabidAnubis) #3

Maybe it should be an option. But if you want to play as a single thing, switch to another character.

I’m just saying, that dude, it worked on MAG. It will work on this. People WILL fight in order to have their next expansion be saying “Yeah, we owned you”

By the way, the badge and isinglass (FAIL SPELL) was a good idea.

And what is your PSN? I can never find you online.


(wolfnemesis75) #4

[QUOTE=RabidAnubis;363080]Maybe it should be an option. But if you want to play as a single thing, switch to another character.

I’m just saying, that dude, it worked on MAG. It will work on this. People WILL fight in order to have their next expansion be saying “Yeah, we owned you”

By the way, the badge and isinglass (FAIL SPELL) was a good idea.

And what is your PSN? I can never find you online.[/QUOTE]
xbox my friend. :slight_smile:


(AmishWarMachine) #5

Wolf’s a 360 player, unfortunately.


(AnthonyDa) #6


(RabidAnubis) #7

I THOUGHT WOLF WAS PS3!!!

WOLF! YOU’D DIE FOR BRINK! YOUR ONE OF OUR ELITES IN THE COMMUNITY!?!?!?! Don’t you know the PS3 community is the most active. WOWOWOWOWOWWOWOWOLFLFLFLLLFLFLFLFLFLFL!!L!L!L!L!!LL! NOOOOOOO!


(General Techniq) #8

@OP

That would just give Brink an EZmode (Resistance). No thanks

Brink doesn’t have neutral maps.
Balance-wise, Security only really has Reactor as a favorable map (barely, and once first objective is lost, game is good as over), while Resistance has at least 3 that clearly favor them outright. Go back to MAG (SVER), if you’re fiending for an EZmode fix. (statement not meant as a personal accusation)

EDIT: It seems that I might have missed a few things when I tldr’d the OP. This post can mostly be dismissed/ignored.


(RabidAnubis) #9

The maps are MUCH more balanced after the patch. CC now favors security. 3/3 games won on it, enemies had at least 3 times as many humans.

And I wasn’t referencing to the balance of MAG (Yes, SVER players were 10X as good) I was referencing to the loyalty.


(TruGamer97) #10

[QUOTE=RabidAnubis;363068]Maybe even kill the captain of the security. You don’t need cutscenes though. That cuts down on production times.[/QUOTE] Probably a bad idea but this made me think of some sort of capture the leader mode being put in the game


(RabidAnubis) #11

lol.

There we go.

Stopwatch.
Objective
Screw over the other leader.


(TruGamer97) #12

I mean it would be quite similar to what gears of war 3 would be doing but if you were made the leader and was playing on the resistance you would be playing as chen and if you were on sec you would be mokoena


(RabidAnubis) #13

Chen with a ciggarete.

That would be his special weapon!


(wolfnemesis75) #14

[QUOTE=RabidAnubis;363091]I THOUGHT WOLF WAS PS3!!!

WOLF! YOU’D DIE FOR BRINK! YOUR ONE OF OUR ELITES IN THE COMMUNITY!?!?!?! Don’t you know the PS3 community is the most active. WOWOWOWOWOWWOWOWOLFLFLFLLLFLFLFLFLFLFL!!L!L!L!L!!LL! NOOOOOOO![/QUOTE]

Ha ha ha! Sorry. Xbox. :slight_smile:


(RabidAnubis) #15

I know.

And I just practically made a thread saying that people like you should be able to post things in a blog on Brink, like game nights and stuff.

I’ll have to fix that.

XBOX USER


(General Techniq) #16

I gotta admit, I tldr’d most of the OP and missed some good ideas. You definitely came up with some great stuff.

Honestly, I had always thought that Brink would be faction-locked. I was kinda surprised to find out otherwise.
It would have been nice if Brink did have a bit of a persistent world like what you kinda brought up in the OP.


(morguen87) #17

[QUOTE=General Techniq;363171]I gotta admit, I tldr’d most of the OP and missed some good ideas. You definitely came up with some great stuff.

Honestly, I had always thought that Brink would be faction-locked. I was kinda surprised to find out otherwise.
It would have been nice if Brink did have a bit of a persistent world like what you kinda brought up in the OP.[/QUOTE]
I think it’s because there are only 8 maps. At least now you can play 8 maps two different ways as one character. Only attacking/defending on certain maps would lower replay value even more. It would basically give us half the game we have now unless you wanted to spend the time making an identical character just to play the other side.

In my opinion they did it right, I wouldn’t want to sacrifice replay-ability for some end-of-the-day meaningless stats and I wouldn’t want to be forced to create another identical character. If we had more maps it’d be an interesting suggestion, but 8 is way too few for something like that.


(BiigDaddyDellta) #18

The resistance already wins EVERY WEEK on the stats site, so i doubt any balance issues would be seen that aren’t already there. but the faction loyalty would be pertty cool.


(R_Shackelford) #19

When you select your faction when starting a character, isn’t that pretty much a faction lock? Like if you jump into a random game, if there’s an open slot for your default faction, I think it puts you in that faction in the game. If you join a friend, it puts you on whatever faction they’re on.

Personally, I don’t really care. My characters go Security, Resistance, Security, Resistance, etc. Only thing that sucks is that sometimes I like the outfit of the non-selected faction better, but it doesn’t show on my character select screen. :frowning: (I love my Resistance SuperMedic, with his doctor mask, ripped beater and sweatpants, but it’s technically a Security character)


(BaNeJuDgEmEnT) #20

[QUOTE=RabidAnubis;363068]Yes, Brink could use many things. Many more choices, more maps, more of everything, more kits.

But one thing that is missing, is loyalty. When I decided I was going to buy this game, I wanted to BE a security agent, not a resistance low life. And I don’t want to play as a resistance agent either. It makes the game worse for me, because as a middle class American who has invested a lot in many things, I don’t want to give them to others. So, this could cause loyalty so that we could eventually feel like a faction is OURS. This would even add to the game play’s story without any voice acting.

EXAMPLE OF IT BEING DONE CORRECTLY-

MAG. This game does it excellently. Any time there was a youtube video, people would post thing’s like SVER forever. Or Slaying Valor Eradicating Raven. Or Raven’s are the smartest. Why? Because we felt the faction was personal. That was the only faction we played for, and we KNEW our teammates well. We felt like we were fighting for our faction- not ourselves. They didn’t need it but they even included a bonus system for the factions that were winning a lot. This added to the story through mechanics, making the game MUCH better than it really was. No one didn’t use teamwork because no one wanted the loss to be their fault. (Happened to me. We lost a contract because I got greedy and didn’t repair the AA battery. Jesus)

HOW TO DO IT ON BRINK

First, Let us pick a faction at the start (You already did) and then let us play as that faction only in multiplayer, unless needed for balance reason. And the reward if your faction does well? The easy way to do it is keep track of the wins (YOU ALREADY DO) and simply give the winning side the advantage in the Ark. Example- if Resistance does really well, make the storyline seem like the resistance is winning. Make it so Resistance attacks the homes of the security. Revisit Security tower to capture it forever. Or something. Maybe even give the resistance a health buff. Maybe even kill the captain of the security. You don’t need cutscenes though. That cuts down on production times.

(If a faction wins three times though, that will signal a need for balance.)[/QUOTE]

amen again good sir :cool: