[QUOTE=.FROST.;467573]It’s been said many, many times before, through all of the builds and it was actually tweaked and all, but the problem still remains; Extraction is way too slow(coming from me right:wink:).
Yet not in the way the characters move(since they are pretty fast, their speed is just right imo), but in the time it takes to finish the maps.
The EV has to be MUCH faster, the time on the timer until the C4 charge explodes has to be shorter, respawn has to be cranked up a huge chunk, hacking should be faster and so on and so forth. You could be fast like a freakin blitz, but if the gamplay is working like a motherhugging snail, than everything will still feel like a MMORPG style grindfest, that will have you exhausted after 3 matches.
If RPG players would be XT’s actual target group, then it maybe could work, but since XT’s target group are most certainly FPS players, wich usually prefer fast paced action*, and being pumped with adrenaline, then the game should fulfill those “desires”. Grinding your brains out will most certainly repel those guys which are seeking the rush of a FPS game. And with the standard FPS guys out of the picture who’d be left?
There’s a great possibility, that I’m entirely wrong, sure, maybe I’m not quite part of the target group, idk, but I can definitely say, that Extraction isn’t a game I can’t stop playing. I had many awesome matches, but I also felt quite exhausted afterwards(and I’m talking post nausea times here).
Simply put; people would much rather play 15matches in 4hrs, than three matches in 70 minutes
*wich is, imo, much more tied to the overall gameplay and map size and layout than to the character’s movement speed.[/QUOTE]
Ill agree the EV needs to be faster (removed preferably.) As for C4 lasting too long, if you shorten it any more the defense would be better off securing the next obj than to try and diffuse. I think if a few doc run maps were added this game will really start to shine.